Files
GameJam2023/Scripts/StageGUI.cs

91 lines
3.0 KiB
C#

using Godot;
using System.Linq;
public partial class StageGUI : Control
{
[Signal]
public delegate void OnCharacterSelectionMadeEventHandler(Player player);
private GameManager _gameManager;
public override void _Ready()
{
_gameManager = GetTree().Root.GetNode<GameManager>("Main/GameManager");
}
public void OnCharacterSelect(Player player)
{
if (_gameManager.IsGameOver)
return;
if (player == _gameManager.Players.ElementAt(0))
{
var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel");
wheel1.FocusMode = FocusModeEnum.All;
wheel1.GrabFocus();
wheel1.Visible = true;
}
else if (player == _gameManager.Players.ElementAt(1))
{
var wheel2 = GetNode<TextureRect>("CharacterSelect/Wheel2");
wheel2.FocusMode = FocusModeEnum.All;
wheel2.GrabFocus();
wheel2.Visible = true;
}
player.IsSelectingCharacter = true;
}
public override void _Process(double delta)
{
var playersCurrentlySelecting = _gameManager.Players.Where(x => x.IsSelectingCharacter);
foreach (var player in playersCurrentlySelecting)
{
if (player == _gameManager.Players.ElementAt(0))
{
if (Input.IsActionJustPressed("p1_right"))
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(0));
if (Input.IsActionJustPressed("p1_left"))
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(0));
if (Input.IsActionJustPressed("p1_fire"))
{
GD.Print("Selected character");
_gameManager.Players.ElementAt(0).IsSelectingCharacter = false;
var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel");
wheel1.Hide();
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(0));
}
}
if (_gameManager.Players.Count() == 2 && player == _gameManager.Players.ElementAt(1))
{
if (Input.IsActionJustPressed("p2_right"))
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(1));
if (Input.IsActionJustPressed("p2_left"))
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(1));
if (Input.IsActionJustPressed("p2_fire"))
{
GD.Print("Selected character");
_gameManager.Players.ElementAt(1).IsSelectingCharacter = false;
var wheel2 = GetNode<TextureRect>("CharacterSelect/Wheel2");
wheel2.Hide();
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(1));
}
}
}
}
private void OnFirstPlayerCharacterSelect()
{
var player = _gameManager.Players.ElementAt(0);
OnCharacterSelect(player);
}
private void OnSecondPlayerCharacterSelect()
{
var player = _gameManager.Players.ElementAt(1);
OnCharacterSelect(player);
}
}