Fish witch and test level implemented
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@@ -29,7 +29,7 @@ public partial class TestCharacter : CharacterBody3D
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{
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velocity.X = direction.X * _speed;
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velocity.Z = direction.Z * _speed;
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GetNode<Node3D>("Pivot").LookAt(Position + -direction, Vector3.Up);
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GetNode<Node3D>("Pivot").LookAt(Position + direction, Vector3.Up);
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}
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else
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{
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