Fish witch and test level implemented
This commit is contained in:
991
Levels/levelTEST.gltf
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991
Levels/levelTEST.gltf
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32
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Levels/levelTEST_Tiling-Grass-Texture-Main.png
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886
Models/Characters/fwitch.gltf
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886
Models/Characters/fwitch.gltf
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Models/Characters/fwitch.gltf.import
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Models/Characters/fwitch.gltf.import
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gltf/embedded_image_handling=1
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@@ -12,10 +12,10 @@ material = SubResource("StandardMaterial3D_5vpcx")
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[node name="ShotgunBullet" type="Node3D"]
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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@@ -23,16 +23,15 @@ continuous_cd = true
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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shape = SubResource("SphereShape3D_o6kys")
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[node name="RigidBody3D2" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.207104)
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transform = Transform3D(0.996195, 0, 0.0871557, 0, 1, 0, -0.0871557, 0, 0.996195, 1.32, 0, 0)
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@@ -40,16 +39,14 @@ continuous_cd = true
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contact_monitor = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D2"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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mesh = SubResource("SphereMesh_ugmuv")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D2"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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[node name="RigidBody3D3" type="RigidBody3D" parent="."]
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transform = Transform3D(0.999848, 0, 0.0174524, 0, 1, 0, -0.0174524, 0, 0.999848, 0.226111, 0, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.56619)
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collision_layer = 2
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collision_mask = 0
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gravity_scale = 0.0
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@@ -57,10 +54,9 @@ continuous_cd = true
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contact_monitor = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D3"]
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transform = Transform3D(0.0906308, 0, -0.0422618, 0, 0.1, 0, 0.0422618, 0, 0.0906308, 0, 0, 0)
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transform = Transform3D(0.999848, 0, 0.0174524, 0, 1, 0, -0.0174524, 0, 0.999848, 0, 0, 0)
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mesh = SubResource("SphereMesh_ugmuv")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D3"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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shape = SubResource("SphereShape3D_o6kys")
|
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@@ -12,7 +12,7 @@ material = SubResource("StandardMaterial3D_phgri")
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|
||||
[node name="TestBullet" type="Node3D"]
|
||||
script = ExtResource("1_cavby")
|
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_projectileSpeed = 5.0
|
||||
_projectileSpeed = 50.0
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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collision_layer = 2
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@@ -22,10 +22,8 @@ continuous_cd = true
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contact_monitor = true
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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mesh = SubResource("SphereMesh_wuk0e")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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shape = SubResource("SphereShape3D_rokeu")
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@@ -1,9 +1,9 @@
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[gd_scene load_steps=6 format=3 uid="uid://b38hcomu4tpm5"]
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[ext_resource type="Script" path="res://Scripts/TestCharacter.cs" id="1_hddqi"]
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[ext_resource type="PackedScene" uid="uid://dtyujwnb6w3kv" path="res://Models/TestModels/link.gltf" id="1_rwdbt"]
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[ext_resource type="PackedScene" uid="uid://bq40xbqibrk1y" path="res://Scenes/ShotgunBullet.tscn" id="3_5h4r7"]
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[ext_resource type="PackedScene" uid="uid://si4byubqnng4" path="res://Scenes/TestBullet.tscn" id="3_ojvu2"]
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[ext_resource type="PackedScene" uid="uid://yosw0j58nvrf" path="res://Models/Characters/fwitch.gltf" id="4_n3637"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_fqik1"]
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radius = 0.152487
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@@ -11,7 +11,7 @@ height = 0.456443
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[node name="Character" type="CharacterBody3D"]
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script = ExtResource("1_hddqi")
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@@ -21,5 +21,4 @@ shape = SubResource("CapsuleShape3D_fqik1")
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[node name="Pivot" type="Node3D" parent="."]
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[node name="link" parent="Pivot" instance=ExtResource("1_rwdbt")]
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transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
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[node name="fwitch" parent="Pivot" instance=ExtResource("4_n3637")]
|
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@@ -1,33 +1,29 @@
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[gd_scene load_steps=4 format=3 uid="uid://dy3d4e6qegyjg"]
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[ext_resource type="PackedScene" uid="uid://b38hcomu4tpm5" path="res://Scenes/TestCharacter.tscn" id="1_fwf6c"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_dk0pn"]
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size = Vector3(100, 1, 100)
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||||
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[sub_resource type="BoxMesh" id="BoxMesh_eaper"]
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size = Vector3(100, 1, 100)
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[sub_resource type="BoxShape3D" id="BoxShape3D_wrrav"]
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size = Vector3(82.1972, 9.85066, 69.234)
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[node name="Level" type="Node3D"]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.118128, 8.18686, -1.13346)
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||||
fov = 40.0
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0769171, 67.1716, -34.2862)
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fov = 50.0
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
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shape = SubResource("BoxShape3D_dk0pn")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
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mesh = SubResource("BoxMesh_eaper")
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[node name="DebugCamera" type="Camera3D" parent="StaticBody3D"]
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[node name="DebugCamera" type="Camera3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.821149, 0.570714, 0, -0.570714, 0.821149, -0.36148, 1.40359, 0.864433)
|
||||
visible = false
|
||||
|
||||
[node name="Link" parent="." instance=ExtResource("1_fwf6c")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
|
||||
[node name="Fish Witch" parent="." instance=ExtResource("1_fwf6c")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.56447, -7.95901)
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(-0.931845, -0.0850834, 0.35274, -0.0909281, 0.995857, -1.47234e-08, -0.351279, -0.032074, -0.935721, -3.58319, 8.01249, 0.163277)
|
||||
|
||||
[node name="levelTEST" parent="." instance=ExtResource("2_afl3s")]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="levelTEST"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.194912, 0.132027, -36.4269)
|
||||
shape = SubResource("BoxShape3D_wrrav")
|
||||
|
||||
@@ -29,7 +29,7 @@ public partial class TestCharacter : CharacterBody3D
|
||||
{
|
||||
velocity.X = direction.X * _speed;
|
||||
velocity.Z = direction.Z * _speed;
|
||||
GetNode<Node3D>("Pivot").LookAt(Position + -direction, Vector3.Up);
|
||||
GetNode<Node3D>("Pivot").LookAt(Position + direction, Vector3.Up);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -14,6 +14,11 @@ config/name="GameJam2023"
|
||||
run/main_scene="res://Scenes/TestLevel.tscn"
|
||||
config/features=PackedStringArray("4.1", "C#", "Forward Plus")
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=1920
|
||||
window/size/viewport_height=1440
|
||||
|
||||
[dotnet]
|
||||
|
||||
project/assembly_name="GameJam2023"
|
||||
|
||||
Reference in New Issue
Block a user