Files
GameJam2023/Scripts/TestCharacter.cs

58 lines
1.7 KiB
C#

using Godot;
public partial class TestCharacter : CharacterBody3D
{
[Export]
private float _speed = 5.0f;
[Export]
private PackedScene _fireProjectile;
[Export]
private PackedScene _altFireProjectile;
public override void _PhysicsProcess(double delta)
{
if (Input.IsActionJustPressed("p1_fire"))
Fire();
if (Input.IsActionJustPressed("p1_altfire"))
AltFire();
Velocity = CalculateCharacterMovement();
MoveAndSlide();
}
private Vector3 CalculateCharacterMovement()
{
var velocity = Velocity;
var inputDir = Input.GetVector("p1_left", "p1_right", "p1_up", "p1_down");
var direction = (Transform.Basis * new Vector3(inputDir.X, 0, inputDir.Y)).Normalized();
if (direction != Vector3.Zero)
{
velocity.X = direction.X * _speed;
velocity.Z = direction.Z * _speed;
GetNode<Node3D>("Pivot").LookAt(Position + direction, Vector3.Up);
}
else
{
velocity.X = Mathf.MoveToward(Velocity.X, 0, _speed);
velocity.Z = Mathf.MoveToward(Velocity.Z, 0, _speed);
}
return velocity;
}
private async void Fire()
{
var projectile = _fireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 0f, -0.2f);
GetParent().AddChild(projectile);
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
}
private async void AltFire()
{
var projectile = _altFireProjectile.Instantiate<Projectile>();
projectile.Position = Position + new Vector3(0f, 0f, -0.2f);
GetParent().AddChild(projectile);
await ToSignal(GetTree().CreateTimer(projectile.Cooldown), "timeout");
}
}