UI Changes

This commit is contained in:
2023-09-04 23:56:16 -07:00
parent 83b4d90ccb
commit 69fed8d403
31 changed files with 579 additions and 81 deletions

View File

@@ -212,7 +212,7 @@ animations = [{
[sub_resource type="BoxShape3D" id="BoxShape3D_r4spg"]
size = Vector3(1, 5, 1)
[node name="Capricorn" type="CharacterBody3D" groups=["Player"]]
[node name="CapricornP1" type="CharacterBody3D" groups=["Player"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
script = ExtResource("1_rngpf")

View File

@@ -215,7 +215,7 @@ size = Vector3(1, 1.04415, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_yilru"]
size = Vector3(1, 5, 1)
[node name="Capricorn" type="CharacterBody3D" groups=["Player"]]
[node name="CapricornP2" type="CharacterBody3D" groups=["Player"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, 0)
script = ExtResource("1_iu20s")

View File

@@ -599,7 +599,7 @@ _surfaces = [{
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_htkik")
[node name="Megami" type="CharacterBody3D" groups=["Player"]]
[node name="MegamiP1" type="CharacterBody3D" groups=["Player"]]
script = ExtResource("1_ah2xl")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]

View File

@@ -12,7 +12,7 @@ size = Vector3(3.04879, 3.92906, 2.56521)
radius = 0.704872
height = 1.67894
[node name="Pisces" type="CharacterBody3D" groups=["Player"]]
[node name="PiscesP1" type="CharacterBody3D" groups=["Player"]]
transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0, 0)
script = ExtResource("1_ug7pg")
_fireProjectile = ExtResource("2_y0wmm")

View File

@@ -11,7 +11,7 @@ size = Vector3(0.822782, 0.527059, 0.80108)
[sub_resource type="BoxShape3D" id="BoxShape3D_f8aaj"]
size = Vector3(0.822782, 0.527059, 0.80108)
[node name="PlayerScorpio" type="CharacterBody3D" groups=["Player"]]
[node name="ScorpioP1" type="CharacterBody3D" groups=["Player"]]
script = ExtResource("1_mn5ui")
_fireProjectile = ExtResource("2_uayjr")
_altFireProjectile = ExtResource("3_tw078")

View File

@@ -1,12 +1,23 @@
[gd_scene load_steps=27 format=3 uid="uid://dk65etf7r8bm6"]
[gd_scene load_steps=29 format=3 uid="uid://dk65etf7r8bm6"]
[ext_resource type="Script" path="res://Scripts/Character2.cs" id="1_eg082"]
[ext_resource type="Shader" path="res://Scenes/Characters/P2Megami2.gdshader" id="2_4sjch"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lwhu3"]
render_priority = 0
shader = ExtResource("2_4sjch")
shader_parameter/albedo = null
shader_parameter/specular = null
shader_parameter/metallic = null
shader_parameter/roughness = null
shader_parameter/uv1_scale = null
shader_parameter/uv1_offset = null
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4qqwi"]
resource_name = "Material.006"
next_pass = SubResource("ShaderMaterial_lwhu3")
cull_mode = 2
vertex_color_use_as_albedo = true
albedo_color = Color(0.899732, 0.906332, 0.700897, 1)
roughness = 0.5
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_a11nm"]
@@ -602,7 +613,7 @@ size = Vector3(0.822782, 0.527059, 0.80108)
[sub_resource type="BoxShape3D" id="BoxShape3D_lo3oj"]
size = Vector3(1.19222, 2.13872, 1.37879)
[node name="Megami" type="CharacterBody3D"]
[node name="MegamiP2" type="CharacterBody3D"]
script = ExtResource("1_eg082")
[node name="Pivot" type="Node3D" parent="."]

View File

@@ -0,0 +1,43 @@
shader_type spatial;
// Simplified Godot spatial shader uniforms and settings:
render_mode blend_mix,depth_draw_opaque,cull_back,diffuse_burley,specular_schlick_ggx;
uniform vec4 albedo : source_color;
uniform float specular;
uniform float metallic;
uniform float roughness : hint_range(0,1);
uniform vec3 uv1_scale;
uniform vec3 uv1_offset;
// The texture to use as a color mask.
// For these examples, it will be the ColorMask viewport texture.
uniform sampler2D mask_texture : hint_default_black;
// Godot generated code:
// It scales and offsets the UV vector by the inputted uniforms.
void vertex() {
UV=UV*uv1_scale.xy+uv1_offset.xy;
}
void fragment() {
// Simplified Godot spatial shader code:
vec2 base_uv = UV;
METALLIC = metallic;
ROUGHNESS = roughness;
SPECULAR = specular;
// Everything below this line is the color masking code!
//
// First, get the pixel from the mask texture at the screen UV position. This will give the pixel at this fragment position
// relative to the screen, and since the ColorMask viewport is synced with the main screen/viewport, we can use this to get
// the pixel at the correct position in the ColorMask viewport.
vec4 mask_pixel = texture(mask_texture, SCREEN_UV);
// Because we know the ColorMask is going to be black/white, we can simply check if the pixel returned is over 0.9.
// If it is, then change the output ALBEDO color to red.
if (mask_pixel.r >= 0.9)
{
ALBEDO = vec3(1,0,0);
}
}

View File

@@ -12,7 +12,7 @@ size = Vector3(3.04879, 3.92906, 2.56521)
radius = 0.704872
height = 1.67894
[node name="Pisces" type="CharacterBody3D" groups=["Player"]]
[node name="PiscesP2" type="CharacterBody3D" groups=["Player"]]
transform = Transform3D(0.33, 0, 0, 0, 0.33, 0, 0, 0, 0.33, 0, 0, 0)
script = ExtResource("1_n3jg5")
_fireProjectile = ExtResource("2_gw1od")

View File

@@ -11,7 +11,7 @@ size = Vector3(0.822782, 0.527059, 0.80108)
[sub_resource type="BoxShape3D" id="BoxShape3D_f8aaj"]
size = Vector3(0.822782, 0.527059, 0.80108)
[node name="PlayerScorpio" type="CharacterBody3D" groups=["Player"]]
[node name="ScorpioP2" type="CharacterBody3D" groups=["Player"]]
script = ExtResource("1_5q5l0")
_fireProjectile = ExtResource("2_iw8b0")
_altFireProjectile = ExtResource("3_61xde")

View File

@@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_ya2kt"]
[ext_resource type="PackedScene" uid="uid://xcmspevaqcrc" path="res://Scenes/Player1.tscn" id="4_3fl70"]
[ext_resource type="PackedScene" uid="uid://dq1gtd55p04do" path="res://Scenes/StageGUI.tscn" id="5_gsh7q"]
[ext_resource type="PackedScene" uid="uid://dq1gtd55p04do" path="res://Scenes/StageGUI.tscn" id="4_xi0i5"]
[ext_resource type="PackedScene" uid="uid://jircpua5fl80" path="res://Scenes/Player2.tscn" id="8_sixv3"]
[node name="GameManager" type="Node3D"]
@@ -15,16 +15,10 @@ projection = 1
current = true
size = 10.8546
[node name="StageGUI" parent="." instance=ExtResource("5_gsh7q")]
offset_left = 0.0
offset_top = 0.0
offset_right = 0.0
offset_bottom = 0.0
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -0.504317, 0.863519, 0, -0.863519, -0.504317, 0, 19.9508, 0)
[node name="StageGUI" parent="." instance=ExtResource("4_xi0i5")]
[connection signal="ReselectCharacter" from="." to="StageGUI" method="OnCharacterSelect"]
[connection signal="OnCharacterSelectionMade" from="StageGUI" to="." method="OnCharacterSelected"]

View File

@@ -1,16 +1,12 @@
[gd_scene load_steps=6 format=3 uid="uid://dq1gtd55p04do"]
[gd_scene load_steps=8 format=3 uid="uid://dq1gtd55p04do"]
[ext_resource type="Script" path="res://Scripts/StageGUI.cs" id="1_wr2m0"]
[ext_resource type="Texture2D" uid="uid://2vog2nty4qrj" path="res://Textures/wheel.png" id="4_3jyfi"]
[ext_resource type="Script" path="res://Scripts/CharacterSelectUpdateService.cs" id="3_5iw21"]
[ext_resource type="Texture2D" uid="uid://5fnvx1dxl85g" path="res://Textures/Portraits/cap-bg.png" id="3_o2fah"]
[ext_resource type="Texture2D" uid="uid://d237k682uasn0" path="res://Textures/Portraits/pisces-bg.png" id="4_df6a8"]
[ext_resource type="Texture2D" uid="uid://fqmkmpmackem" path="res://Textures/Portraits/character-BACKGROUND-ONLY.png" id="4_xa2n6"]
[sub_resource type="Animation" id="Animation_ptfpl"]
resource_name = "Rollover"
[sub_resource type="AnimationLibrary" id="AnimationLibrary_05shj"]
_data = {
"Rollover": SubResource("Animation_ptfpl")
}
[ext_resource type="Texture2D" uid="uid://dqukqw3vwfrog" path="res://Textures/Portraits/sag-bg.png" id="5_k6b7h"]
[ext_resource type="Texture2D" uid="uid://d0yx2qyi7dfkp" path="res://Textures/Portraits/scorpio-bg.png" id="6_vgqeh"]
[node name="StageGUI" type="Control"]
process_mode = 3
@@ -18,10 +14,6 @@ layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -59.0
offset_top = -36.0
offset_right = -59.0
offset_bottom = -36.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_wr2m0")
@@ -37,9 +29,8 @@ offset_right = 420.0
offset_bottom = 540.0
grow_vertical = 2
texture = ExtResource("4_xa2n6")
stretch_mode = 2
[node name="SidebarLeft2" type="TextureRect" parent="."]
[node name="SidebarRight" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 6
anchor_left = 1.0
@@ -54,34 +45,155 @@ grow_vertical = 2
texture = ExtResource("4_xa2n6")
[node name="CharacterSelect" type="Control" parent="."]
process_mode = 3
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("3_5iw21")
[node name="AnimationPlayer" type="AnimationPlayer" parent="CharacterSelect"]
libraries = {
"": SubResource("AnimationLibrary_05shj")
}
[node name="P1" type="Control" parent="CharacterSelect"]
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_top = -20.0
offset_right = 40.0
offset_bottom = 20.0
grow_vertical = 2
[node name="Wheel" type="TextureRect" parent="CharacterSelect"]
[node name="CapBG" type="TextureRect" parent="CharacterSelect/P1"]
visible = false
layout_mode = 0
offset_left = 48.0
offset_top = 71.0
offset_right = 349.0
offset_bottom = 386.0
texture = ExtResource("4_3jyfi")
expand_mode = 1
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_top = -540.0
offset_right = 420.0
offset_bottom = 540.0
grow_vertical = 2
texture = ExtResource("3_o2fah")
stretch_mode = 2
[node name="Wheel2" type="TextureRect" parent="CharacterSelect"]
[node name="PiscesBG" type="TextureRect" parent="CharacterSelect/P1"]
visible = false
layout_mode = 0
offset_left = 1570.0
offset_top = 84.0
offset_right = 1871.0
offset_bottom = 399.0
texture = ExtResource("4_3jyfi")
expand_mode = 1
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_top = -540.0
offset_right = 420.0
offset_bottom = 540.0
grow_vertical = 2
texture = ExtResource("4_df6a8")
stretch_mode = 2
[node name="SagBG" type="TextureRect" parent="CharacterSelect/P1"]
visible = false
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_top = -540.0
offset_right = 420.0
offset_bottom = 540.0
grow_vertical = 2
texture = ExtResource("5_k6b7h")
stretch_mode = 2
[node name="ScorpioBG" type="TextureRect" parent="CharacterSelect/P1"]
visible = false
layout_mode = 1
anchors_preset = 4
anchor_top = 0.5
anchor_bottom = 0.5
offset_top = -540.0
offset_right = 420.0
offset_bottom = 540.0
grow_vertical = 2
texture = ExtResource("6_vgqeh")
stretch_mode = 2
[node name="P2" type="Control" parent="CharacterSelect"]
layout_mode = 1
anchors_preset = 6
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_left = -40.0
offset_top = -20.0
offset_bottom = 20.0
grow_horizontal = 0
grow_vertical = 2
[node name="CapBG" type="TextureRect" parent="CharacterSelect/P2"]
visible = false
layout_mode = 1
anchors_preset = 6
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_left = -420.0
offset_top = -540.0
offset_bottom = 540.0
grow_horizontal = 0
grow_vertical = 2
texture = ExtResource("3_o2fah")
[node name="PiscesBG" type="TextureRect" parent="CharacterSelect/P2"]
visible = false
layout_mode = 1
anchors_preset = 6
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_left = -420.0
offset_top = -540.0
offset_bottom = 540.0
grow_horizontal = 0
grow_vertical = 2
texture = ExtResource("4_df6a8")
[node name="SagBG" type="TextureRect" parent="CharacterSelect/P2"]
visible = false
layout_mode = 1
anchors_preset = 6
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_left = -420.0
offset_top = -540.0
offset_bottom = 540.0
grow_horizontal = 0
grow_vertical = 2
texture = ExtResource("5_k6b7h")
[node name="ScorpioBG" type="TextureRect" parent="CharacterSelect/P2"]
visible = false
layout_mode = 1
anchors_preset = 6
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
offset_left = -420.0
offset_top = -540.0
offset_bottom = 540.0
grow_horizontal = 0
grow_vertical = 2
texture = ExtResource("6_vgqeh")
[connection signal="CapricornP1Selected" from="." to="CharacterSelect" method="OnCapricornP1Selected"]
[connection signal="CapricornP2Selected" from="." to="CharacterSelect" method="OnCapricornP2Selected"]
[connection signal="PiscesP1Selected" from="." to="CharacterSelect" method="OnPiscesP1Selected"]
[connection signal="PiscesP2Selected" from="." to="CharacterSelect" method="OnPiscesP2Selected"]
[connection signal="SagP1Selected" from="." to="CharacterSelect" method="OnSagP1Selected"]
[connection signal="SagP2Selected" from="." to="CharacterSelect" method="OnSagP2Selected"]
[connection signal="ScorpioP1Selected" from="." to="CharacterSelect" method="OnScorpioP1Selected"]
[connection signal="ScorpioP2Selected" from="." to="CharacterSelect" method="OnScorpioP2Selected"]

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@@ -0,0 +1,89 @@
using Godot;
using System.Linq;
public partial class CharacterSelectUpdateService : Control
{
public override void _Ready()
{
base._Ready();
}
public void OnCapricornP1Selected()
{
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P1/CapBG");
node.Show();
}
public void OnPiscesP1Selected()
{
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P1/PiscesBG");
node.Show();
}
public void OnSagP1Selected()
{
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P1/SagBG");
node.Show();
}
public void OnScorpioP1Selected()
{
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P1/ScorpioBG");
node.Show();
}
public void OnCapricornP2Selected()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/CapBG");
node.Show();
}
public void OnPiscesP2Selected()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/PiscesBG");
node.Show();
}
public void OnSagP2Selected()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/SagBG");
node.Show();
}
public void OnScorpioP2Selected()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/ScorpioBG");
node.Show();
}
}

View File

@@ -6,6 +6,22 @@ public partial class StageGUI : Control
{
[Signal]
public delegate void OnCharacterSelectionMadeEventHandler(Player player);
[Signal]
public delegate void CapricornP1SelectedEventHandler();
[Signal]
public delegate void CapricornP2SelectedEventHandler();
[Signal]
public delegate void PiscesP1SelectedEventHandler();
[Signal]
public delegate void PiscesP2SelectedEventHandler();
[Signal]
public delegate void SagP1SelectedEventHandler();
[Signal]
public delegate void SagP2SelectedEventHandler();
[Signal]
public delegate void ScorpioP1SelectedEventHandler();
[Signal]
public delegate void ScorpioP2SelectedEventHandler();
private GameManager _gameManager;
@@ -19,20 +35,6 @@ public partial class StageGUI : Control
if (player.GameOver)
return;
if (player == _gameManager.Players.ElementAt(0))
{
var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel");
wheel1.FocusMode = FocusModeEnum.All;
wheel1.GrabFocus();
wheel1.Visible = true;
}
else if (player == _gameManager.Players.ElementAt(1))
{
var wheel2 = GetNode<TextureRect>("CharacterSelect/Wheel2");
wheel2.FocusMode = FocusModeEnum.All;
wheel2.GrabFocus();
wheel2.Visible = true;
}
player.IsSelectingCharacter = true;
}
@@ -41,16 +43,20 @@ public partial class StageGUI : Control
if (_gameManager.Players.ElementAt(0).IsSelectingCharacter)
{
if (Input.IsActionJustPressed("p1_right"))
{
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(0));
ChangeBG(_gameManager.Players.ElementAt(0));
}
if (Input.IsActionJustPressed("p1_left"))
{
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(0));
ChangeBG(_gameManager.Players.ElementAt(0));
}
if (Input.IsActionJustPressed("p1_fire"))
{
GD.Print("Selected character");
_gameManager.Players.ElementAt(0).IsSelectingCharacter = false;
var wheel1 = GetNode<TextureRect>("CharacterSelect/Wheel");
wheel1.Hide();
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(0));
GetTree().Paused = false;
}
@@ -59,22 +65,61 @@ public partial class StageGUI : Control
if (_gameManager.Players.Count() == 2 && _gameManager.Players.ElementAt(0).IsSelectingCharacter)
{
if (Input.IsActionJustPressed("p2_right"))
{
_gameManager.SetToNextCharacter(_gameManager.Players.ElementAt(1));
ChangeBG(_gameManager.Players.ElementAt(1));
}
if (Input.IsActionJustPressed("p2_left"))
{
_gameManager.SetToPreviousCharacter(_gameManager.Players.ElementAt(1));
ChangeBG(_gameManager.Players.ElementAt(1));
}
if (Input.IsActionJustPressed("p2_fire"))
{
GD.Print("Selected character");
_gameManager.Players.ElementAt(1).IsSelectingCharacter = false;
var wheel2 = GetNode<TextureRect>("CharacterSelect/Wheel2");
wheel2.Hide();
EmitSignal(SignalName.OnCharacterSelectionMade, _gameManager.Players.ElementAt(1));
GetTree().Paused = false;
}
}
}
private void ChangeBG(Player player)
{
var name = player.CharactersLeftOnStage.ElementAt(player._characterIndex).Name;
GD.Print(name);
switch (name)
{
case "CapricornP1":
EmitSignal(SignalName.CapricornP1Selected);
break;
case "CapricornP2":
EmitSignal(SignalName.CapricornP2Selected);
break;
case "ScorpioP1":
EmitSignal(SignalName.ScorpioP1Selected);
break;
case "ScorpioP2":
EmitSignal(SignalName.ScorpioP2Selected);
break;
case "PiscesP1":
EmitSignal(SignalName.PiscesP1Selected);
break;
case "PiscesP2":
EmitSignal(SignalName.PiscesP2Selected);
break;
case "MegamiP1":
EmitSignal(SignalName.SagP1Selected);
break;
case "MegamiP2":
EmitSignal(SignalName.SagP2Selected);
break;
default:
break;
}
}
private void OnFirstPlayerCharacterSelect()
{
var player = _gameManager.Players.ElementAt(0);

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@@ -2,16 +2,16 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://dieoh0r7a5try"
path="res://.godot/imported/Pisces.jpg-c351c8459f4e19b9a85580584007606d.ctex"
uid="uid://5fnvx1dxl85g"
path="res://.godot/imported/cap-bg.png-cbf621e62e3e016f6ddecbdbdf933822.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Textures/Portraits/Pisces.jpg"
dest_files=["res://.godot/imported/Pisces.jpg-c351c8459f4e19b9a85580584007606d.ctex"]
source_file="res://Textures/Portraits/cap-bg.png"
dest_files=["res://.godot/imported/cap-bg.png-cbf621e62e3e016f6ddecbdbdf933822.ctex"]
[params]

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@@ -2,16 +2,16 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://dhn08vs88telq"
path="res://.godot/imported/character-BACKGROUND-ONLY.png-ae42ea0737fd64304b94cb0c74945024.ctex"
uid="uid://bonbx52mn8wu0"
path="res://.godot/imported/cap-ds.png-a3c33063acd2195ba1a2265f00b8a8f2.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Scenes/character-BACKGROUND-ONLY.png"
dest_files=["res://.godot/imported/character-BACKGROUND-ONLY.png-ae42ea0737fd64304b94cb0c74945024.ctex"]
source_file="res://Textures/Portraits/cap-ds.png"
dest_files=["res://.godot/imported/cap-ds.png-a3c33063acd2195ba1a2265f00b8a8f2.ctex"]
[params]

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
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