Files
GameJam2023/Scripts/CharacterSelectUpdateService.cs
2023-09-04 23:56:16 -07:00

90 lines
2.2 KiB
C#

using Godot;
using System.Linq;
public partial class CharacterSelectUpdateService : Control
{
public override void _Ready()
{
base._Ready();
}
public void OnCapricornP1Selected()
{
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P1/CapBG");
node.Show();
}
public void OnPiscesP1Selected()
{
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P1/PiscesBG");
node.Show();
}
public void OnSagP1Selected()
{
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P1/SagBG");
node.Show();
}
public void OnScorpioP1Selected()
{
var allPortraits = GetNode<Control>("P1").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P1/ScorpioBG");
node.Show();
}
public void OnCapricornP2Selected()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/CapBG");
node.Show();
}
public void OnPiscesP2Selected()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/PiscesBG");
node.Show();
}
public void OnSagP2Selected()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/SagBG");
node.Show();
}
public void OnScorpioP2Selected()
{
var allPortraits = GetNode<Control>("P2").GetChildren().OfType<TextureRect>();
foreach (var bg in allPortraits)
bg.Hide();
var node = GetNode<TextureRect>("P2/ScorpioBG");
node.Show();
}
}