all that we can do with this emotion
This commit is contained in:
32
Levels/Scripts/OrbAttack.cs
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32
Levels/Scripts/OrbAttack.cs
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using Godot;
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using System;
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public partial class OrbAttack : Projectile
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{
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[Export]
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private Sprite3D _sprite;
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public override void _PhysicsProcess(double delta)
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{
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var pathFollow = GetNode<PathFollow3D>("PathFollow3D");
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if (pathFollow.ProgressRatio <= 0.98f)
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{
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pathFollow.Progress += Speed * (float)delta;
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}
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else
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{
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ExplodeAttack();
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}
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}
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public override void _Process(double delta)
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{
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if (!IsQueuedForDeletion())
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_sprite.RotateY(25);
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}
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private void ExplodeAttack()
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{
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}
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}
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5
Levels/Scripts/OrbAttack.tscn
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5
Levels/Scripts/OrbAttack.tscn
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@@ -0,0 +1,5 @@
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[gd_scene format=3 uid="uid://hr00usxj40s4"]
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[node name="Orb Attack" type="Node3D"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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241
Levels/Scripts/PyramidAttack.tscn
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241
Levels/Scripts/PyramidAttack.tscn
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@@ -0,0 +1,241 @@
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[gd_scene load_steps=7 format=3 uid="uid://cql4evq5281n4"]
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[ext_resource type="Script" path="res://Enemies/Attacks/GodCircuitAttacks/PyramidAttack.cs" id="1_yfldc"]
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[ext_resource type="Texture2D" uid="uid://531b68bg4tn6" path="res://Textures/Projectiles/Layer 1.png" id="2_lufet"]
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[sub_resource type="Animation" id="Animation_8rgmo"]
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resource_name = "PyramidAttack"
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length = 3.0
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Center/CollisionShape3D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 1, 0), Vector3(0, 1, 5)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Center/CollisionShape3D:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(1, 1, 1), Vector3(3, 3, 3)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Left/CollisionShape3D:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 1, 0), Vector3(0, 1, 5)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Left/CollisionShape3D:scale")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(1, 1, 1), Vector3(3, 3, 3)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Right/CollisionShape3D:position")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 1, 0), Vector3(0, 1, 5)]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Right/CollisionShape3D:scale")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0, 3),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(1, 1, 1), Vector3(3, 3, 3)]
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}
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[sub_resource type="Animation" id="Animation_js2kt"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Center/CollisionShape3D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 1, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Center/CollisionShape3D:scale")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(1, 1, 1)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Left/CollisionShape3D:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 1, 0)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Left/CollisionShape3D:scale")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(1, 1, 1)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Right/CollisionShape3D:position")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 1, 0)]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/path = NodePath("Right/CollisionShape3D:scale")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ht5d6"]
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_data = {
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"PyramidAttack": SubResource("Animation_8rgmo"),
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"RESET": SubResource("Animation_js2kt")
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}
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_uh2on"]
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radius = 0.266805
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[node name="PyramidAttack" type="Node3D"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "PyramidAttack"
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libraries = {
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"": SubResource("AnimationLibrary_ht5d6")
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}
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[node name="Center" type="RigidBody3D" parent="." node_paths=PackedStringArray("_animationPlayer")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.710665)
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collision_layer = 0
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collision_mask = 2
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 5
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contact_monitor = true
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can_sleep = false
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freeze_mode = 1
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script = ExtResource("1_yfldc")
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_animationPlayer = NodePath("../AnimationPlayer")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Center"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CylinderShape3D_uh2on")
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[node name="Sprite3D" type="Sprite3D" parent="Center/CollisionShape3D"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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axis = 1
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texture = ExtResource("2_lufet")
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[node name="Left" type="RigidBody3D" parent="." node_paths=PackedStringArray("_animationPlayer")]
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transform = Transform3D(0.819152, 0, 0.573576, 0, 1, 0, -0.573576, 0, 0.819152, 0, 0, 0.710665)
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collision_layer = 0
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collision_mask = 2
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 5
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contact_monitor = true
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can_sleep = false
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script = ExtResource("1_yfldc")
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_animationPlayer = NodePath("../AnimationPlayer")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Left"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CylinderShape3D_uh2on")
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[node name="Sprite3D" type="Sprite3D" parent="Left/CollisionShape3D"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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axis = 1
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texture = ExtResource("2_lufet")
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[node name="Right" type="RigidBody3D" parent="." node_paths=PackedStringArray("_animationPlayer")]
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transform = Transform3D(0.819152, 0, -0.573576, 0, 1, 0, 0.573576, 0, 0.819152, 0, 0, 0.710665)
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collision_layer = 0
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collision_mask = 2
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 5
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contact_monitor = true
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can_sleep = false
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freeze_mode = 1
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script = ExtResource("1_yfldc")
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_animationPlayer = NodePath("../AnimationPlayer")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Right"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CylinderShape3D_uh2on")
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[node name="Sprite3D" type="Sprite3D" parent="Right/CollisionShape3D"]
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transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
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axis = 1
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texture = ExtResource("2_lufet")
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[connection signal="body_entered" from="Center" to="Center" method="OnPlayerHit"]
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[connection signal="body_entered" from="Left" to="Left" method="OnPlayerHit"]
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[connection signal="body_entered" from="Right" to="Right" method="OnPlayerHit"]
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