Files
GameJam2023/Levels/Scripts/OrbAttack.cs

33 lines
578 B
C#

using Godot;
using System;
public partial class OrbAttack : Projectile
{
[Export]
private Sprite3D _sprite;
public override void _PhysicsProcess(double delta)
{
var pathFollow = GetNode<PathFollow3D>("PathFollow3D");
if (pathFollow.ProgressRatio <= 0.98f)
{
pathFollow.Progress += Speed * (float)delta;
}
else
{
ExplodeAttack();
}
}
public override void _Process(double delta)
{
if (!IsQueuedForDeletion())
_sprite.RotateY(25);
}
private void ExplodeAttack()
{
}
}