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GameJam2023/Levels/Scripts/PyramidAttack.tscn

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[gd_scene load_steps=7 format=3 uid="uid://cql4evq5281n4"]
[ext_resource type="Script" path="res://Enemies/Attacks/GodCircuitAttacks/PyramidAttack.cs" id="1_yfldc"]
[ext_resource type="Texture2D" uid="uid://531b68bg4tn6" path="res://Textures/Projectiles/Layer 1.png" id="2_lufet"]
[sub_resource type="Animation" id="Animation_8rgmo"]
resource_name = "PyramidAttack"
length = 3.0
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Center/CollisionShape3D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 1, 0), Vector3(0, 1, 5)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Center/CollisionShape3D:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(1, 1, 1), Vector3(3, 3, 3)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Left/CollisionShape3D:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 1, 0), Vector3(0, 1, 5)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Left/CollisionShape3D:scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(1, 1, 1), Vector3(3, 3, 3)]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("Right/CollisionShape3D:position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 1, 0), Vector3(0, 1, 5)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("Right/CollisionShape3D:scale")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(1, 1, 1), Vector3(3, 3, 3)]
}
[sub_resource type="Animation" id="Animation_js2kt"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Center/CollisionShape3D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 1, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Center/CollisionShape3D:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(1, 1, 1)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Left/CollisionShape3D:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 1, 0)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Left/CollisionShape3D:scale")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(1, 1, 1)]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("Right/CollisionShape3D:position")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 1, 0)]
}
tracks/5/type = "value"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("Right/CollisionShape3D:scale")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ht5d6"]
_data = {
"PyramidAttack": SubResource("Animation_8rgmo"),
"RESET": SubResource("Animation_js2kt")
}
[sub_resource type="CylinderShape3D" id="CylinderShape3D_uh2on"]
radius = 0.266805
[node name="PyramidAttack" type="Node3D"]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "PyramidAttack"
libraries = {
"": SubResource("AnimationLibrary_ht5d6")
}
[node name="Center" type="RigidBody3D" parent="." node_paths=PackedStringArray("_animationPlayer")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.710665)
collision_layer = 0
collision_mask = 2
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 5
contact_monitor = true
can_sleep = false
freeze_mode = 1
script = ExtResource("1_yfldc")
_animationPlayer = NodePath("../AnimationPlayer")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Center"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CylinderShape3D_uh2on")
[node name="Sprite3D" type="Sprite3D" parent="Center/CollisionShape3D"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
axis = 1
texture = ExtResource("2_lufet")
[node name="Left" type="RigidBody3D" parent="." node_paths=PackedStringArray("_animationPlayer")]
transform = Transform3D(0.819152, 0, 0.573576, 0, 1, 0, -0.573576, 0, 0.819152, 0, 0, 0.710665)
collision_layer = 0
collision_mask = 2
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 5
contact_monitor = true
can_sleep = false
script = ExtResource("1_yfldc")
_animationPlayer = NodePath("../AnimationPlayer")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Left"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CylinderShape3D_uh2on")
[node name="Sprite3D" type="Sprite3D" parent="Left/CollisionShape3D"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
axis = 1
texture = ExtResource("2_lufet")
[node name="Right" type="RigidBody3D" parent="." node_paths=PackedStringArray("_animationPlayer")]
transform = Transform3D(0.819152, 0, -0.573576, 0, 1, 0, 0.573576, 0, 0.819152, 0, 0, 0.710665)
collision_layer = 0
collision_mask = 2
gravity_scale = 0.0
continuous_cd = true
max_contacts_reported = 5
contact_monitor = true
can_sleep = false
freeze_mode = 1
script = ExtResource("1_yfldc")
_animationPlayer = NodePath("../AnimationPlayer")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Right"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CylinderShape3D_uh2on")
[node name="Sprite3D" type="Sprite3D" parent="Right/CollisionShape3D"]
transform = Transform3D(0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0, 0)
axis = 1
texture = ExtResource("2_lufet")
[connection signal="body_entered" from="Center" to="Center" method="OnPlayerHit"]
[connection signal="body_entered" from="Left" to="Left" method="OnPlayerHit"]
[connection signal="body_entered" from="Right" to="Right" method="OnPlayerHit"]