Update boss fight
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@@ -43,7 +43,7 @@ tilt_enabled = false
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[node name="Hitbox" type="RigidBody3D" parent="Left Shot/PathFollow3D"]
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transform = Transform3D(1, 0, -1.86265e-09, 0, 1, 0, 1.86265e-09, 0, 1, -0.00244793, 0.0059973, 0.293898)
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collision_layer = 0
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collision_layer = 4
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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@@ -78,7 +78,7 @@ tilt_enabled = false
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[node name="Hitbox" type="RigidBody3D" parent="Backward Shot/PathFollow3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.000400023, 0.00831366, 0.5)
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collision_layer = 0
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collision_layer = 4
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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@@ -37,7 +37,7 @@ tilt_enabled = false
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[node name="Hitbox" type="RigidBody3D" parent="Center Shot/PathFollow3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00512208, 0, 0.096)
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collision_layer = 0
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collision_layer = 4
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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@@ -71,7 +71,7 @@ tilt_enabled = false
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[node name="Hitbox" type="RigidBody3D" parent="Left Shot/PathFollow3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.03827, 0, 0.0309103)
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collision_layer = 0
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collision_layer = 4
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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@@ -105,7 +105,7 @@ tilt_enabled = false
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[node name="Hitbox" type="RigidBody3D" parent="Right Shot/PathFollow3D"]
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transform = Transform3D(-1, 0, -0.00159994, 0, 1, 0, 0.00159994, 0, -1, -0.06, 0, 0.096)
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collision_layer = 0
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collision_layer = 4
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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@@ -36,7 +36,7 @@ tilt_enabled = false
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[node name="Beam" type="RigidBody3D" parent="Path3D/PathFollow3D"]
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transform = Transform3D(-1, 0, -8.74229e-08, 0, 1, 0, 8.74229e-08, 0, -1, 0, 0, 0)
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collision_layer = 0
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collision_layer = 4
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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@@ -35,7 +35,7 @@ tilt_enabled = false
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[node name="RigidBody3D" type="RigidBody3D" parent="Path3D/PathFollow3D"]
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transform = Transform3D(1, 0, 2.98023e-08, 0, 1, 0, -2.98023e-08, 0, 1, 0, 0, 0)
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collision_layer = 0
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collision_layer = 4
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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@@ -35,7 +35,7 @@ tilt_enabled = false
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[node name="RigidBody3D" type="RigidBody3D" parent="CutterShot/PathFollow3D"]
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transform = Transform3D(1, 0, -2.98023e-08, 0, 1, 0, 2.98023e-08, 0, 1, 0, 0, 0)
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collision_layer = 0
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collision_layer = 4
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collision_mask = 0
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gravity_scale = 0.0
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continuous_cd = true
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