Add final level, start on cutter weapon
This commit is contained in:
41
Scenes/Weapons/CutterShot.tscn
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41
Scenes/Weapons/CutterShot.tscn
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[gd_scene load_steps=5 format=3 uid="uid://cxnek5wgpxbft"]
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[ext_resource type="Script" path="res://Scripts/CutterShot.cs" id="1_inha4"]
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[ext_resource type="Texture2D" uid="uid://brjwf2sf3s170" path="res://Textures/Projectiles/cutter.png" id="1_v8p6h"]
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[sub_resource type="Curve3D" id="Curve3D_5hmi4"]
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_data = {
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"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8.263, 0, -5.291, 0, 0, 0, 0, 0, 0, 12.9507, -0.0301971, -16.7842, 0, 0, 0, 0, 0, 0, 10.6218, 0.010376, -28.3706, 0, 0, 0, 0, 0, 0, -56.3763, 0.0437164, -72.8457),
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"tilts": PackedFloat32Array(0, 0, 0, 0, 0)
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}
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point_count = 5
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_mgm2i"]
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radius = 0.949669
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[node name="CutterShot" type="Node3D"]
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[node name="Path3D" type="Path3D" parent="."]
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curve = SubResource("Curve3D_5hmi4")
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[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
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transform = Transform3D(0.539247, 0, -0.842147, 0, 1, 0, 0.842147, 0, 0.539247, 0, 0, 0)
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[node name="RigidBody3D" type="RigidBody3D" parent="Path3D/PathFollow3D"]
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transform = Transform3D(0.539247, 0, 0.842147, 0, 1, 0, -0.842147, 0, 0.539247, 0, 0, 0)
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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script = ExtResource("1_inha4")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Path3D/PathFollow3D/RigidBody3D"]
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shape = SubResource("CylinderShape3D_mgm2i")
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[node name="Sprite3D" type="Sprite3D" parent="Path3D/PathFollow3D/RigidBody3D"]
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transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0)
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axis = 1
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texture = ExtResource("1_v8p6h")
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42
Scenes/Weapons/EnemyBullet.tscn
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42
Scenes/Weapons/EnemyBullet.tscn
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[gd_scene load_steps=6 format=3 uid="uid://rlxnnw4yay7e"]
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[ext_resource type="Script" path="res://Scripts/EnemyBullet.cs" id="1_rv13r"]
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[ext_resource type="Texture2D" uid="uid://dpln8jwtpqru0" path="res://Textures/Projectiles/fireball.png" id="2_is81v"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_phgri"]
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albedo_color = Color(0.584314, 0.0352941, 0.141176, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_wuk0e"]
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material = SubResource("StandardMaterial3D_phgri")
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[sub_resource type="SphereShape3D" id="SphereShape3D_rokeu"]
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radius = 0.440093
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[node name="TestBullet" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.538645, 0)
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script = ExtResource("1_rv13r")
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_projectileSpeed = 20.0
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.694675, 0)
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collision_layer = 4
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collision_mask = 0
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gravity_scale = 0.0
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custom_integrator = true
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continuous_cd = true
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max_contacts_reported = 10
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contact_monitor = true
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can_sleep = false
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
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visible = false
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mesh = SubResource("SphereMesh_wuk0e")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0905764, 0, 0)
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shape = SubResource("SphereShape3D_rokeu")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
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axis = 1
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texture = ExtResource("2_is81v")
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76
Scenes/Weapons/ShotgunBullet.tscn
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76
Scenes/Weapons/ShotgunBullet.tscn
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[gd_scene load_steps=6 format=3 uid="uid://bq40xbqibrk1y"]
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[ext_resource type="Script" path="res://Scripts/ShotgunBullet.cs" id="1_0khuu"]
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[ext_resource type="Texture2D" uid="uid://borp7xvlfdcmq" path="res://Textures/Projectiles/bubble.png" id="2_wjqcr"]
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_eme14"]
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radius = 0.3
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_752q2"]
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radius = 0.3
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_ebbqv"]
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radius = 0.3
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[node name="ShotgunBullet" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.73894, 0)
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script = ExtResource("1_0khuu")
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Cooldown = 0.5
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_projectileSpeed = 15.0
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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transform = Transform3D(0.99863, 0, -0.052336, 0, 1, 0, 0.052336, 0, 0.99863, -0.508974, 0, 0)
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collision_layer = 34
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collision_mask = 32
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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shape = SubResource("CylinderShape3D_eme14")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
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axis = 1
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texture = ExtResource("2_wjqcr")
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[node name="RigidBody3D2" type="RigidBody3D" parent="."]
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transform = Transform3D(0.99863, 0, 0.052336, 0, 1, 0, -0.052336, 0, 0.99863, 0.647, 0, 0)
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collision_layer = 34
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collision_mask = 32
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D2"]
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shape = SubResource("CylinderShape3D_752q2")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D2"]
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axis = 1
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texture = ExtResource("2_wjqcr")
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[node name="RigidBody3D3" type="RigidBody3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.592052)
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collision_layer = 34
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collision_mask = 32
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D3"]
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shape = SubResource("CylinderShape3D_ebbqv")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D3"]
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axis = 1
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texture = ExtResource("2_wjqcr")
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[node name="TTL" type="Timer" parent="."]
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process_callback = 0
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autostart = true
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[connection signal="timeout" from="TTL" to="." method="OnTimeToLiveTimeout"]
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48
Scenes/Weapons/SingleShot.tscn
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48
Scenes/Weapons/SingleShot.tscn
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[gd_scene load_steps=6 format=3 uid="uid://si4byubqnng4"]
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[ext_resource type="Script" path="res://Scripts/TestBullet.cs" id="1_f6dfa"]
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[ext_resource type="Texture2D" uid="uid://borp7xvlfdcmq" path="res://Textures/Projectiles/bubble.png" id="2_1dg7p"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_phgri"]
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albedo_color = Color(0.584314, 0.0352941, 0.141176, 1)
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[sub_resource type="SphereMesh" id="SphereMesh_wuk0e"]
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material = SubResource("StandardMaterial3D_phgri")
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[sub_resource type="CylinderShape3D" id="CylinderShape3D_3c0di"]
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[node name="SingleShot" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.538645, 0)
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script = ExtResource("1_f6dfa")
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Cooldown = 0.5
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_projectileSpeed = 15.0
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[node name="RigidBody3D" type="RigidBody3D" parent="."]
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collision_layer = 34
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collision_mask = 34
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gravity_scale = 0.0
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continuous_cd = true
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max_contacts_reported = 1000
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contact_monitor = true
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can_sleep = false
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[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
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visible = false
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mesh = SubResource("SphereMesh_wuk0e")
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skeleton = NodePath("../..")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0054872, -0.00215495, 0.0167444)
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shape = SubResource("CylinderShape3D_3c0di")
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[node name="Sprite3D" type="Sprite3D" parent="RigidBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00168204, -0.0587139, 0)
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axis = 1
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texture = ExtResource("2_1dg7p")
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[node name="TTL" type="Timer" parent="."]
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process_callback = 0
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autostart = true
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[connection signal="body_entered" from="RigidBody3D" to="." method="OnBulletHitObject"]
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[connection signal="timeout" from="TTL" to="." method="OnTimeToLiveTimeout"]
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