Files
Scampz/Assets/Scripts/Audio/Footsteps.cs
2022-08-19 12:02:20 -07:00

41 lines
839 B
C#

using Scampz.GameJam.Assets.Scripts;
using UnityEngine;
namespace Scampz.GameJam
{
public class Footsteps : MonoBehaviour
{
[SerializeField]
private AudioClip grassStep;
[SerializeField]
private AudioClip templeStep;
[SerializeField]
private AudioClip sandStep;
[SerializeField]
private AudioSource audioSource;
public void Step()
{
Debug.Log("Step SFX");
var clip = GetAudioClip();
audioSource.PlayOneShot(clip);
}
private AudioClip GetAudioClip()
{
var terrainType = TerrainTypeFinder.Find();
switch (terrainType)
{
case TerrainType.Grass:
return grassStep;
case TerrainType.Temple:
return templeStep;
case TerrainType.Sand:
return sandStep;
}
return templeStep;
}
}
}