using UnityEngine; namespace Scampz.GameJam.Assets.Scripts { public class UseGroundChecking : MonoBehaviour { [SerializeField] private bool useGroundChecking; private void OnTriggerEnter(Collider collider) { if (collider.CompareTag("Player")) { var playerSpawnController = FindObjectOfType(); var player = playerSpawnController.Player; var rayCaster = player.GetComponent(); rayCaster.enabled = useGroundChecking; } } } }