Playable demo build (no airship)
This commit is contained in:
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m_LocalPosition: {x: -62.674736, y: 136.55307, z: 104.14105}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 0}
|
|
||||||
m_RootOrder: 8
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &1921331804 stripped
|
--- !u!1 &1921331804 stripped
|
||||||
GameObject:
|
GameObject:
|
||||||
m_CorrespondingSourceObject: {fileID: -7640558969779515294, guid: 0a9a3f5c4de4a4f47b63545c21814d72, type: 3}
|
m_CorrespondingSourceObject: {fileID: -7640558969779515294, guid: 0a9a3f5c4de4a4f47b63545c21814d72, type: 3}
|
||||||
|
|||||||
@@ -8,11 +8,17 @@ namespace Scampz.GameJam
|
|||||||
private Vector3 cameraOffset;
|
private Vector3 cameraOffset;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float _cameraYPosition = 45f;
|
private float _cameraYPosition = 45f;
|
||||||
|
[SerializeField]
|
||||||
|
private float _smoothTime = 0.3f;
|
||||||
|
|
||||||
private void FixedUpdate()
|
private Vector3 velocity = Vector3.zero;
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
{
|
{
|
||||||
var player = GameObject.FindGameObjectWithTag("Player");
|
var player = GameObject.FindGameObjectWithTag("Player");
|
||||||
|
|
||||||
var lockedInYPosition = new Vector3(player.transform.position.x - cameraOffset.x, _cameraYPosition, player.transform.position.z - cameraOffset.z);
|
var lockedInYPosition = new Vector3(player.transform.position.x - cameraOffset.x, _cameraYPosition, player.transform.position.z - cameraOffset.z);
|
||||||
|
Vector3.SmoothDamp(transform.position, lockedInYPosition, ref velocity, _smoothTime);
|
||||||
transform.position = lockedInYPosition;
|
transform.position = lockedInYPosition;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,6 +6,9 @@ namespace Scampz.GameJam
|
|||||||
{
|
{
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private float speed;
|
private float speed;
|
||||||
|
[SerializeField]
|
||||||
|
private Transform targetObject;
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -18,6 +18,8 @@ namespace Scampz.GameJam.Assets.Scripts
|
|||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
//Physics.Raycast(transform.position, -transform.up, out var hit, 10f);
|
||||||
|
//var slope = hit.normal.y;
|
||||||
var direction = new Vector3(Input.GetAxisRaw(InputOptions.Horizontal), 0, Input.GetAxisRaw(InputOptions.Vertical)).normalized;
|
var direction = new Vector3(Input.GetAxisRaw(InputOptions.Horizontal), 0, Input.GetAxisRaw(InputOptions.Vertical)).normalized;
|
||||||
|
|
||||||
if (_playerState.CanMove)
|
if (_playerState.CanMove)
|
||||||
|
|||||||
@@ -25,6 +25,18 @@ namespace Scampz.GameJam.Assets.Scripts
|
|||||||
return currentHitDistance != rayCastDistance;
|
return currentHitDistance != rayCastDistance;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsWithinBoundsWithRay()
|
||||||
|
{
|
||||||
|
var offsetAngleRight = Quaternion.AngleAxis(rayCastAngle, transform.right);
|
||||||
|
var isRayHitting = Physics.Raycast(transform.position, offsetAngleRight * transform.forward, out var rayHit, rayCastDistance);
|
||||||
|
if (isRayHitting)
|
||||||
|
currentHitDistance = rayHit.distance;
|
||||||
|
else
|
||||||
|
currentHitDistance = rayCastDistance;
|
||||||
|
|
||||||
|
return currentHitDistance != rayCastDistance;
|
||||||
|
}
|
||||||
|
|
||||||
private void OnDrawGizmosSelected()
|
private void OnDrawGizmosSelected()
|
||||||
{
|
{
|
||||||
Gizmos.color = Color.red;
|
Gizmos.color = Color.red;
|
||||||
|
|||||||
@@ -5,8 +5,6 @@ namespace Scampz.GameJam.Assets.Scripts.Player
|
|||||||
public class PlayerState : MonoBehaviour
|
public class PlayerState : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Animator _animator;
|
private Animator _animator;
|
||||||
private RayCaster _rayCaster;
|
|
||||||
|
|
||||||
private bool _canMove;
|
private bool _canMove;
|
||||||
private GameObject _player;
|
private GameObject _player;
|
||||||
private CharacterController _characterController;
|
private CharacterController _characterController;
|
||||||
@@ -14,16 +12,17 @@ namespace Scampz.GameJam.Assets.Scripts.Player
|
|||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
_animator = GetComponent<Animator>();
|
_animator = GetComponent<Animator>();
|
||||||
_rayCaster = GetComponent<RayCaster>();
|
|
||||||
_player = GameObject.FindGameObjectWithTag("Player");
|
_player = GameObject.FindGameObjectWithTag("Player");
|
||||||
_characterController = _player.GetComponent<CharacterController>();
|
_characterController = _player.GetComponent<CharacterController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
|
_canMove = true;
|
||||||
_animator.SetFloat("Speed", _characterController.velocity.magnitude);
|
_animator.SetFloat("Speed", _characterController.velocity.magnitude);
|
||||||
if (_rayCaster.enabled)
|
var rayCasterExists = TryGetComponent<RayCaster>(out var rayCaster);
|
||||||
_canMove = _rayCaster.IsWithinBounds();
|
if (rayCasterExists)
|
||||||
|
_canMove = rayCaster.IsWithinBoundsWithRay();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool CanMove => _canMove;
|
public bool CanMove => _canMove;
|
||||||
|
|||||||
@@ -23,15 +23,15 @@ namespace Scampz.GameJam.Assets.Scripts.SceneManagement
|
|||||||
var levelChanger = FindObjectOfType<LevelChanger>();
|
var levelChanger = FindObjectOfType<LevelChanger>();
|
||||||
levelChanger.FadeAnimation();
|
levelChanger.FadeAnimation();
|
||||||
yield return null;
|
yield return null;
|
||||||
yield return new WaitForSeconds(3.0f);
|
|
||||||
var player = GameObject.FindGameObjectWithTag("Player");
|
var player = GameObject.FindGameObjectWithTag("Player");
|
||||||
player.SetActive(false);
|
|
||||||
var cc = player.GetComponent<CharacterController>();
|
var cc = player.GetComponent<CharacterController>();
|
||||||
cc.enabled = false;
|
cc.enabled = false;
|
||||||
|
player.SetActive(false);
|
||||||
|
yield return new WaitForSeconds(1.0f);
|
||||||
|
yield return null;
|
||||||
player.transform.position = _spawnPoint.position;
|
player.transform.position = _spawnPoint.position;
|
||||||
player.transform.rotation = _spawnPoint.rotation;
|
player.transform.rotation = _spawnPoint.rotation;
|
||||||
cc.enabled = true;
|
cc.enabled = true;
|
||||||
yield return null;
|
|
||||||
var allCamerasInCurrentScene = FindObjectsOfType<Camera>();
|
var allCamerasInCurrentScene = FindObjectsOfType<Camera>();
|
||||||
foreach (var sceneCamera in allCamerasInCurrentScene)
|
foreach (var sceneCamera in allCamerasInCurrentScene)
|
||||||
sceneCamera.enabled = false;
|
sceneCamera.enabled = false;
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ namespace Scampz.GameJam
|
|||||||
{
|
{
|
||||||
if (Input.GetButtonDown(InputOptions.Submit))
|
if (Input.GetButtonDown(InputOptions.Submit))
|
||||||
{
|
{
|
||||||
GameManager.Instance.LoadScene(SceneNames.TempleA, LoadSceneMode.Single);
|
GameManager.Instance.LoadScene("WorldMap", LoadSceneMode.Single);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
112
Assets/Textures/New Material.mat
Normal file
112
Assets/Textures/New Material.mat
Normal file
@@ -0,0 +1,112 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 8
|
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|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: New Material
|
||||||
|
m_Shader: {fileID: 108, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ValidKeywords: []
|
||||||
|
m_InvalidKeywords:
|
||||||
|
- _MAPPING_LATITUDE_LONGITUDE_LAYOUT
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TexEnvs:
|
||||||
|
- _BackTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
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|
- _BumpMap:
|
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|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
||||||
|
m_Offset: {x: 0, y: 0}
|
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|
- _DetailAlbedoMap:
|
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|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
- _DetailMask:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
- _DetailNormalMap:
|
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|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DownTex:
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|
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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|
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|
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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|
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
|
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|
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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|
m_Texture: {fileID: 0}
|
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
|
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|
m_Texture: {fileID: 0}
|
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|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
|
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|
- _RightTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
|
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|
- _UpTex:
|
||||||
|
m_Texture: {fileID: 0}
|
||||||
|
m_Scale: {x: 1, y: 1}
|
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|
m_Offset: {x: 0, y: 0}
|
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|
m_Ints: []
|
||||||
|
m_Floats:
|
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|
- _BumpScale: 1
|
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|
- _Cutoff: 0.5
|
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|
- _DetailNormalMapScale: 1
|
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|
- _DstBlend: 0
|
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|
- _Exposure: 1
|
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|
- _GlossMapScale: 1
|
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|
- _Glossiness: 0.5
|
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|
- _GlossyReflections: 1
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|
- _ImageType: 0
|
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|
- _Layout: 0
|
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|
- _Mapping: 1
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|
- _Metallic: 0
|
||||||
|
- _MirrorOnBack: 0
|
||||||
|
- _Mode: 0
|
||||||
|
- _OcclusionStrength: 1
|
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|
- _Parallax: 0.02
|
||||||
|
- _Rotation: 0
|
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|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 1
|
||||||
|
- _SrcBlend: 1
|
||||||
|
- _UVSec: 0
|
||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
- _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
|
||||||
|
m_BuildTextureStacks: []
|
||||||
8
Assets/Textures/New Material.mat.meta
Normal file
8
Assets/Textures/New Material.mat.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 71cef30be0c6a9541b2c9d9606372c1f
|
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|
NativeFormatImporter:
|
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|
externalObjects: {}
|
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|
mainObjectFileID: 2100000
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user