19 lines
328 B
C#
19 lines
328 B
C#
using UnityEngine;
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namespace Scampz.GameJam
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{
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public class RotateCamera : MonoBehaviour
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{
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[SerializeField]
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private float speed;
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[SerializeField]
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private Transform targetObject;
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// Update is called once per frame
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void Update()
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{
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transform.Rotate(0, speed * Time.deltaTime, 0);
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}
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}
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}
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