Playable demo build (no airship)
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private Vector3 cameraOffset;
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[SerializeField]
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private float _cameraYPosition = 45f;
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[SerializeField]
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{
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[SerializeField]
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[SerializeField]
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void Update()
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{
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@@ -18,6 +18,8 @@ namespace Scampz.GameJam.Assets.Scripts
|
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|
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void Update()
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{
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//var slope = hit.normal.y;
|
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if (_playerState.CanMove)
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@@ -25,6 +25,18 @@ namespace Scampz.GameJam.Assets.Scripts
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return currentHitDistance != rayCastDistance;
|
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}
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public bool IsWithinBoundsWithRay()
|
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{
|
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|
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private void OnDrawGizmosSelected()
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{
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|
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@@ -5,8 +5,6 @@ namespace Scampz.GameJam.Assets.Scripts.Player
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|
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{
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|
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|
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private GameObject _player;
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@@ -14,16 +12,17 @@ namespace Scampz.GameJam.Assets.Scripts.Player
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private void Start()
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{
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}
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private void Update()
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{
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_animator.SetFloat("Speed", _characterController.velocity.magnitude);
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if (_rayCaster.enabled)
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if (rayCasterExists)
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}
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@@ -23,15 +23,15 @@ namespace Scampz.GameJam.Assets.Scripts.SceneManagement
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var levelChanger = FindObjectOfType<LevelChanger>();
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levelChanger.FadeAnimation();
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yield return null;
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player.transform.rotation = _spawnPoint.rotation;
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cc.enabled = true;
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yield return null;
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foreach (var sceneCamera in allCamerasInCurrentScene)
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@@ -10,7 +10,7 @@ namespace Scampz.GameJam
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{
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{
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112
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Normal file
112
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|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 2100000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user