Fix scene load arguments
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@@ -8,7 +8,7 @@ namespace Scampz.GameJam
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{
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void Start()
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{
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GameManager.Instance.LoadScene(SceneManager.GetSceneByName(SceneNames.TempleC), LoadSceneMode.Additive);
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GameManager.Instance.LoadScene(SceneNames.TempleC, LoadSceneMode.Additive);
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}
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}
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}
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@@ -17,21 +17,21 @@ namespace Scampz.GameJam
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}
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}
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public void LoadScene(Scene scene, LoadSceneMode loadSceneMode)
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public void LoadScene(string sceneName, LoadSceneMode loadSceneMode)
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{
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StartCoroutine(LoadSceneAsync(scene, loadSceneMode));
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StartCoroutine(LoadSceneAsync(sceneName, loadSceneMode));
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}
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public void UnloadScene(Scene scene)
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public void UnloadScene(string sceneName)
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{
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StartCoroutine(UnloadSceneAsync(scene));
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StartCoroutine(UnloadSceneAsync(sceneName));
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}
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private IEnumerator LoadSceneAsync(Scene scene, LoadSceneMode loadSceneMode)
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private IEnumerator LoadSceneAsync(string sceneName, LoadSceneMode loadSceneMode)
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{
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yield return null;
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var loadSceneOperation = SceneManager.LoadSceneAsync(scene.name, loadSceneMode);
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var loadSceneOperation = SceneManager.LoadSceneAsync(sceneName, loadSceneMode);
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loadSceneOperation.allowSceneActivation = false;
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while (!loadSceneOperation.isDone)
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{
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@@ -43,11 +43,11 @@ namespace Scampz.GameJam
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yield return loadSceneOperation;
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}
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private IEnumerator UnloadSceneAsync(Scene scene)
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private IEnumerator UnloadSceneAsync(string sceneName)
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{
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yield return null;
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if (SceneManager.GetSceneByName(scene.name).IsValid())
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SceneManager.UnloadSceneAsync(scene);
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if (SceneManager.GetSceneByName(sceneName).IsValid())
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SceneManager.UnloadSceneAsync(sceneName);
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}
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}
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}
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@@ -9,7 +9,7 @@ namespace Scampz.GameJam
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private bool loaded = false;
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public Transform spawnPoint;
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[SerializeField]
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public int scene;
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private string scene;
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void OnTriggerEnter(Collider collider)
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{
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@@ -19,7 +19,7 @@ namespace Scampz.GameJam
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var player = GameObject.FindWithTag("Player");
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var cc = player.GetComponent<CharacterController>();
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cc.enabled = false;
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GameManager.Instance.LoadScene(SceneManager.GetSceneByName(SceneNames.TempleA), LoadSceneMode.Additive);
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GameManager.Instance.LoadScene(scene, LoadSceneMode.Additive);
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player.transform.position = spawnPoint.position;
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player.transform.rotation = spawnPoint.rotation;
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cc.enabled = true;
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@@ -10,7 +10,7 @@ namespace Scampz.GameJam
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{
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if (Input.GetButtonDown(InputOptions.Submit))
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{
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GameManager.Instance.LoadScene(SceneManager.GetSceneByName(SceneNames.BaseScene), LoadSceneMode.Single);
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GameManager.Instance.LoadScene(SceneNames.BaseScene, LoadSceneMode.Single);
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}
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}
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}
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@@ -1,12 +1,11 @@
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Scampz.GameJam
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{
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public class UnloadScene : MonoBehaviour
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{
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[SerializeField]
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public Scene scene;
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private string scene;
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private bool unloaded = false;
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void OnTriggerEnter(Collider collider)
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