Files
Scampz/Assets/Scripts/UnloadScene.cs
2022-08-14 16:49:18 -07:00

21 lines
349 B
C#

using UnityEngine;
namespace Scampz.GameJam
{
public class UnloadScene : MonoBehaviour
{
[SerializeField]
private string scene;
private bool unloaded = false;
void OnTriggerEnter(Collider collider)
{
if (!unloaded)
{
unloaded = true;
GameManager.Instance.UnloadScene(scene);
}
}
}
}