Cease v0.5

This commit is contained in:
2022-08-31 03:11:06 -07:00
parent a07d347ed1
commit c73a2e918c
24 changed files with 2360 additions and 129 deletions

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{
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{
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{
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},
{
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"path": "<Mouse>/middleButton",
"interactions": "",
"processors": "",
"groups": ";Keyboard&Mouse",
"action": "MiddleClick",
"isComposite": false,
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},
{
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"id": "4c191405-5738-4d4b-a523-c6a301dbf754",
"path": "<Mouse>/rightButton",
"interactions": "",
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"action": "RightClick",
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{
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"action": "TrackedDevicePosition",
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},
{
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"id": "23e01e3a-f935-4948-8d8b-9bcac77714fb",
"path": "<XRController>/deviceRotation",
"interactions": "",
"processors": "",
"groups": "XR",
"action": "TrackedDeviceOrientation",
"isComposite": false,
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}
]
}
],
"controlSchemes": [
{
"name": "Keyboard&Mouse",
"bindingGroup": "Keyboard&Mouse",
"devices": [
{
"devicePath": "<Keyboard>",
"isOptional": false,
"isOR": false
},
{
"devicePath": "<Mouse>",
"isOptional": false,
"isOR": false
}
]
},
{
"name": "Gamepad",
"bindingGroup": "Gamepad",
"devices": [
{
"devicePath": "<Gamepad>",
"isOptional": false,
"isOR": false
}
]
},
{
"name": "Touch",
"bindingGroup": "Touch",
"devices": [
{
"devicePath": "<Touchscreen>",
"isOptional": false,
"isOR": false
}
]
},
{
"name": "Joystick",
"bindingGroup": "Joystick",
"devices": [
{
"devicePath": "<Joystick>",
"isOptional": false,
"isOR": false
}
]
},
{
"name": "XR",
"bindingGroup": "XR",
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{
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@@ -0,0 +1,14 @@
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ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
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View File

@@ -1,11 +1,11 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Scampz.GameJam.Assets.Scripts;
using Scampz.GameJam.Assets.Scripts.Audio; using Scampz.GameJam.Assets.Scripts.Audio;
using Scampz.GameJam.Assets.Scripts.Utilities; using Scampz.GameJam.Assets.Scripts.Utilities;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam namespace Scampz.GameJam
{ {
@@ -23,6 +23,9 @@ namespace Scampz.GameJam
public bool IsTalking = false; public bool IsTalking = false;
private InputAction confirmAction;
private InputAction escapeAction;
private void Awake() private void Awake()
{ {
if (Instance != null && Instance != this) if (Instance != null && Instance != this)
@@ -36,12 +39,24 @@ namespace Scampz.GameJam
public void Start() public void Start()
{ {
escapeAction = new InputAction("cancel", binding: "<Keyboard>/escape");
escapeAction.AddBinding("<GamePad>/buttonEast");
escapeAction.Enable();
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
sentences = new Queue<string>(); sentences = new Queue<string>();
} }
private void OnDisable()
{
confirmAction.Disable();
escapeAction.Disable();
}
private void Update() private void Update()
{ {
if (IsTalking && Input.GetButtonDown(InputOptions.Cancel)) if (IsTalking && escapeAction.triggered)
EndDialogue(); EndDialogue();
} }
@@ -93,7 +108,7 @@ namespace Scampz.GameJam
yield return null; yield return null;
SFXManager.Instance.StopSoundEffect(); SFXManager.Instance.StopSoundEffect();
yield return new WaitForSeconds(0.3f); yield return new WaitForSeconds(0.3f);
yield return new WaitForKeyDown(InputOptions.Submit); yield return new WaitForKeyDown(confirmAction);
SFXManager.Instance.PlaySoundEffect(SoundEffectName.Ok); SFXManager.Instance.PlaySoundEffect(SoundEffectName.Ok);
DisplayNextSentence(dialogue); DisplayNextSentence(dialogue);
} }

View File

@@ -1,5 +1,5 @@
using Scampz.GameJam.Assets.Scripts;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam namespace Scampz.GameJam
{ {
@@ -10,6 +10,20 @@ namespace Scampz.GameJam
private bool _isWithinRange = false; private bool _isWithinRange = false;
private InputAction confirmAction;
void Start()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
private void OnDisable()
{
confirmAction.Disable();
}
private void OnTriggerEnter(Collider other) private void OnTriggerEnter(Collider other)
{ {
if (other.CompareTag("Player")) if (other.CompareTag("Player"))
@@ -24,7 +38,7 @@ namespace Scampz.GameJam
private void Update() private void Update()
{ {
if (_isWithinRange && Input.GetButtonDown(InputOptions.Submit) && !DialogueManager.Instance.IsTalking) if (_isWithinRange && confirmAction.triggered && !DialogueManager.Instance.IsTalking)
{ {
var player = GameObject.FindGameObjectWithTag("Player"); var player = GameObject.FindGameObjectWithTag("Player");
var cc = player.GetComponent<CharacterController>(); var cc = player.GetComponent<CharacterController>();

View File

@@ -1,5 +1,6 @@
using Scampz.GameJam.Assets.Scripts.Player; using Scampz.GameJam.Assets.Scripts.Player;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts namespace Scampz.GameJam.Assets.Scripts
{ {
@@ -10,6 +11,28 @@ namespace Scampz.GameJam.Assets.Scripts
public float RotateSpeed = 720.0f; public float RotateSpeed = 720.0f;
private float _ySpeed = 0f; private float _ySpeed = 0f;
private PlayerState _playerState; private PlayerState _playerState;
public PlayerControls playerControls;
private InputAction move;
private InputAction sprint;
private void Awake()
{
playerControls = new PlayerControls();
}
private void OnEnable()
{
move = playerControls.Player.Move;
sprint = playerControls.Player.Sprint;
move.Enable();
sprint.Enable();
}
private void OnDisable()
{
move.Disable();
sprint.Disable();
}
private void Start() private void Start()
{ {
@@ -25,12 +48,10 @@ namespace Scampz.GameJam.Assets.Scripts
void Move() void Move()
{ {
var movementSpeed = Speed; var movementSpeed = Speed;
if (Input.GetButton(InputOptions.Sprint)) if (sprint.IsPressed())
movementSpeed *= 2; movementSpeed *= 2;
var horizontalMovement = Input.GetAxisRaw(InputOptions.Horizontal); var movement = move.ReadValue<Vector2>();
var verticalMovement = Input.GetAxisRaw(InputOptions.Vertical); var movementDirection = new Vector3(-movement.x, 0, -movement.y);
var movementDirection = new Vector3(-horizontalMovement, 0, -verticalMovement);
var magnitude = Mathf.Clamp01(movementDirection.magnitude) * movementSpeed; var magnitude = Mathf.Clamp01(movementDirection.magnitude) * movementSpeed;
movementDirection.Normalize(); movementDirection.Normalize();
_ySpeed += Physics.gravity.y * Time.deltaTime; _ySpeed += Physics.gravity.y * Time.deltaTime;

View File

@@ -1,15 +0,0 @@
namespace Scampz.GameJam.Assets.Scripts
{
public static class InputOptions
{
public static string Vertical => "Vertical";
public static string Horizontal => "Horizontal";
public static string Submit => "Submit";
public static string Cancel => "Cancel";
public static string Sprint => "Sprint";
}
}

View File

@@ -1,12 +1,27 @@
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts.Player namespace Scampz.GameJam.Assets.Scripts.Player
{ {
public class TalkedToAirshipGuy : MonoBehaviour public class TalkedToAirshipGuy : MonoBehaviour
{ {
private InputAction confirmAction;
void OnEnable()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
void OnDisable()
{
confirmAction.Disable();
}
public void OnTriggerStay(Collider other) public void OnTriggerStay(Collider other)
{ {
if (Input.GetButton(InputOptions.Submit)) if (confirmAction.triggered)
UnlockSanctumState.Instance.TalkedToAirshipGuy = true; UnlockSanctumState.Instance.TalkedToAirshipGuy = true;
} }
} }

View File

@@ -1,12 +1,27 @@
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts.Player namespace Scampz.GameJam.Assets.Scripts.Player
{ {
public class TalkedToFrogLady : MonoBehaviour public class TalkedToFrogLady : MonoBehaviour
{ {
private InputAction confirmAction;
void OnEnable()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
void OnDisable()
{
confirmAction.Disable();
}
public void OnTriggerStay(Collider other) public void OnTriggerStay(Collider other)
{ {
if (Input.GetButton(InputOptions.Submit)) if (confirmAction.triggered)
UnlockSanctumState.Instance.TalkedToFrog = true; UnlockSanctumState.Instance.TalkedToFrog = true;
} }
} }

View File

@@ -1,12 +1,27 @@
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts.Player namespace Scampz.GameJam.Assets.Scripts.Player
{ {
public class TalkedToIceGuy : MonoBehaviour public class TalkedToIceGuy : MonoBehaviour
{ {
private InputAction confirmAction;
void Start()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
private void OnDisable()
{
confirmAction.Disable();
}
public void OnTriggerStay(Collider other) public void OnTriggerStay(Collider other)
{ {
if (Input.GetButton(InputOptions.Submit)) if (confirmAction.triggered)
UnlockSanctumState.Instance.TalkedToIceGuy = true; UnlockSanctumState.Instance.TalkedToIceGuy = true;
} }
} }

View File

@@ -1,16 +1,28 @@
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts.Player namespace Scampz.GameJam.Assets.Scripts.Player
{ {
public class TalkedToVoid : MonoBehaviour public class TalkedToVoid : MonoBehaviour
{ {
private InputAction confirmAction;
void Start()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
private void OnDisable()
{
confirmAction.Disable();
}
public void OnTriggerStay(Collider other) public void OnTriggerStay(Collider other)
{ {
if (other.CompareTag("Player")) if (confirmAction.triggered)
{ UnlockSanctumState.Instance.VoidOpened = true;
if (Input.GetButton(InputOptions.Submit))
UnlockSanctumState.Instance.VoidOpened = true;
}
} }
} }
} }

View File

@@ -1,7 +1,7 @@
using Scampz.GameJam.Assets.Scripts;
using Scampz.GameJam.Assets.Scripts.Audio; using Scampz.GameJam.Assets.Scripts.Audio;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
namespace Scampz.GameJam namespace Scampz.GameJam
@@ -16,6 +16,20 @@ namespace Scampz.GameJam
[SerializeField] [SerializeField]
private TextMeshProUGUI _promptText; private TextMeshProUGUI _promptText;
private InputAction confirmAction;
void Start()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
private void OnDisable()
{
confirmAction.Disable();
}
void OnTriggerEnter(Collider collider) void OnTriggerEnter(Collider collider)
{ {
if (!_loaded && collider.CompareTag("Player")) if (!_loaded && collider.CompareTag("Player"))
@@ -30,7 +44,7 @@ namespace Scampz.GameJam
private void OnTriggerStay(Collider collider) private void OnTriggerStay(Collider collider)
{ {
if (!_loaded && collider.CompareTag("Player") && _promptText != null && _promptText.enabled && Input.GetButton(InputOptions.Submit)) if (!_loaded && collider.CompareTag("Player") && _promptText != null && _promptText.enabled && confirmAction.IsPressed())
LoadNextLevel(); LoadNextLevel();
} }

View File

@@ -1,14 +1,24 @@
using Scampz.GameJam.Assets.Scripts; using Scampz.GameJam.Assets.Scripts;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
namespace Scampz.GameJam namespace Scampz.GameJam
{ {
public class TitleScreen : MonoBehaviour public class TitleScreen : MonoBehaviour
{ {
private InputAction confirmAction;
void Start()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
void Update() void Update()
{ {
if (Input.GetButton(InputOptions.Submit)) if (confirmAction.triggered)
GameManager.Instance.LoadScene(SceneNames.WorldMap, LoadSceneMode.Single); GameManager.Instance.LoadScene(SceneNames.WorldMap, LoadSceneMode.Single);
} }
} }

View File

@@ -1,29 +1,22 @@
using System.Collections.Generic; using UnityEngine;
using System.Linq; using UnityEngine.InputSystem;
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts.Utilities namespace Scampz.GameJam.Assets.Scripts.Utilities
{ {
public class WaitForKeyDown : CustomYieldInstruction public class WaitForKeyDown : CustomYieldInstruction
{ {
private List<string> _inputOptions; private InputAction _inputAction;
public override bool keepWaiting => !ShouldContinue(); public override bool keepWaiting => !ShouldContinue();
public WaitForKeyDown(params string[] inputOptions) public WaitForKeyDown(InputAction inputAction)
{ {
_inputOptions = inputOptions.ToList(); _inputAction = inputAction;
} }
private bool ShouldContinue() private bool ShouldContinue()
{ {
foreach (var input in _inputOptions) return _inputAction.triggered;
{
if (Input.GetButtonDown(input))
return true;
}
return false;
} }
} }
} }

View File

@@ -292,7 +292,6 @@ RectTransform:
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m_Father: {fileID: 3584299649024768172} m_Father: {fileID: 3584299649024768172}
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@@ -383,74 +382,6 @@ Animator:
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m_PrefabAsset: {fileID: 0}
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m_VerticalAxis: Vertical
m_SubmitButton: Submit
m_CancelButton: Cancel
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m_ForceModuleActive: 0
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -1129,7 +1060,7 @@ RectTransform:
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@@ -7,6 +7,7 @@
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"com.unity.ide.visualstudio": "2.0.16", "com.unity.ide.visualstudio": "2.0.16",
"com.unity.ide.vscode": "1.2.5", "com.unity.ide.vscode": "1.2.5",
"com.unity.inputsystem": "1.3.0",
"com.unity.postprocessing": "2.2.2", "com.unity.postprocessing": "2.2.2",
"com.unity.test-framework": "1.1.31", "com.unity.test-framework": "1.1.31",
"com.unity.textmeshpro": "3.0.6", "com.unity.textmeshpro": "3.0.6",

View File

@@ -69,6 +69,15 @@
"dependencies": {}, "dependencies": {},
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.inputsystem": {
"version": "1.3.0",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.modules.uielements": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.nuget.newtonsoft-json": { "com.unity.nuget.newtonsoft-json": {
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@@ -23,4 +23,5 @@ EditorBuildSettings:
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path: Assets/Scenes/Cease.unity path: Assets/Scenes/Cease.unity
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@@ -76,7 +76,7 @@ PlayerSettings:
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defaultIsNativeResolution: 1 defaultIsNativeResolution: 1
macRetinaSupport: 1 macRetinaSupport: 1
runInBackground: 1 runInBackground: 0
captureSingleScreen: 0 captureSingleScreen: 0
muteOtherAudioSources: 0 muteOtherAudioSources: 0
Prepare IOS For Recording: 0 Prepare IOS For Recording: 0
@@ -98,8 +98,8 @@ PlayerSettings:
xboxEnableKinectAutoTracking: 0 xboxEnableKinectAutoTracking: 0
xboxEnableFitness: 0 xboxEnableFitness: 0
visibleInBackground: 1 visibleInBackground: 1
allowFullscreenSwitch: 1 allowFullscreenSwitch: 0
fullscreenMode: 1 fullscreenMode: 0
xboxSpeechDB: 0 xboxSpeechDB: 0
xboxEnableHeadOrientation: 0 xboxEnableHeadOrientation: 0
xboxEnableGuest: 0 xboxEnableGuest: 0
@@ -135,7 +135,8 @@ PlayerSettings:
16:9: 1 16:9: 1
Others: 1 Others: 1
bundleVersion: 0.1 bundleVersion: 0.1
preloadedAssets: [] preloadedAssets:
- {fileID: 0}
metroInputSource: 0 metroInputSource: 0
wsaTransparentSwapchain: 0 wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1 m_HolographicPauseOnTrackingLoss: 1
@@ -154,7 +155,8 @@ PlayerSettings:
resetResolutionOnWindowResize: 0 resetResolutionOnWindowResize: 0
androidSupportedAspectRatio: 1 androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1 androidMaxAspectRatio: 2.1
applicationIdentifier: {} applicationIdentifier:
Standalone: com.Scampz.Cease
buildNumber: buildNumber:
Standalone: 0 Standalone: 0
iPhone: 0 iPhone: 0
@@ -809,7 +811,7 @@ PlayerSettings:
m_VersionCode: 1 m_VersionCode: 1
m_VersionName: m_VersionName:
apiCompatibilityLevel: 6 apiCompatibilityLevel: 6
activeInputHandler: 0 activeInputHandler: 1
cloudProjectId: cloudProjectId:
framebufferDepthMemorylessMode: 0 framebufferDepthMemorylessMode: 0
qualitySettingsNames: [] qualitySettingsNames: []

View File

@@ -1,2 +0,0 @@
# Scampz