Cease v0.5

This commit is contained in:
2022-08-31 03:11:06 -07:00
parent a07d347ed1
commit c73a2e918c
24 changed files with 2360 additions and 129 deletions

View File

@@ -1,12 +1,27 @@
using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class TalkedToAirshipGuy : MonoBehaviour
{
private InputAction confirmAction;
void OnEnable()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
void OnDisable()
{
confirmAction.Disable();
}
public void OnTriggerStay(Collider other)
{
if (Input.GetButton(InputOptions.Submit))
if (confirmAction.triggered)
UnlockSanctumState.Instance.TalkedToAirshipGuy = true;
}
}

View File

@@ -1,12 +1,27 @@
using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class TalkedToFrogLady : MonoBehaviour
{
private InputAction confirmAction;
void OnEnable()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
void OnDisable()
{
confirmAction.Disable();
}
public void OnTriggerStay(Collider other)
{
if (Input.GetButton(InputOptions.Submit))
if (confirmAction.triggered)
UnlockSanctumState.Instance.TalkedToFrog = true;
}
}

View File

@@ -1,12 +1,27 @@
using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class TalkedToIceGuy : MonoBehaviour
{
private InputAction confirmAction;
void Start()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
private void OnDisable()
{
confirmAction.Disable();
}
public void OnTriggerStay(Collider other)
{
if (Input.GetButton(InputOptions.Submit))
if (confirmAction.triggered)
UnlockSanctumState.Instance.TalkedToIceGuy = true;
}
}

View File

@@ -1,16 +1,28 @@
using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class TalkedToVoid : MonoBehaviour
{
private InputAction confirmAction;
void Start()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
private void OnDisable()
{
confirmAction.Disable();
}
public void OnTriggerStay(Collider other)
{
if (other.CompareTag("Player"))
{
if (Input.GetButton(InputOptions.Submit))
UnlockSanctumState.Instance.VoidOpened = true;
}
if (confirmAction.triggered)
UnlockSanctumState.Instance.VoidOpened = true;
}
}
}