Cease v0.5

This commit is contained in:
2022-08-31 03:11:06 -07:00
parent a07d347ed1
commit c73a2e918c
24 changed files with 2360 additions and 129 deletions

View File

@@ -1,11 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Scampz.GameJam.Assets.Scripts;
using Scampz.GameJam.Assets.Scripts.Audio;
using Scampz.GameJam.Assets.Scripts.Utilities;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam
{
@@ -23,6 +23,9 @@ namespace Scampz.GameJam
public bool IsTalking = false;
private InputAction confirmAction;
private InputAction escapeAction;
private void Awake()
{
if (Instance != null && Instance != this)
@@ -36,12 +39,24 @@ namespace Scampz.GameJam
public void Start()
{
escapeAction = new InputAction("cancel", binding: "<Keyboard>/escape");
escapeAction.AddBinding("<GamePad>/buttonEast");
escapeAction.Enable();
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
sentences = new Queue<string>();
}
private void OnDisable()
{
confirmAction.Disable();
escapeAction.Disable();
}
private void Update()
{
if (IsTalking && Input.GetButtonDown(InputOptions.Cancel))
if (IsTalking && escapeAction.triggered)
EndDialogue();
}
@@ -93,7 +108,7 @@ namespace Scampz.GameJam
yield return null;
SFXManager.Instance.StopSoundEffect();
yield return new WaitForSeconds(0.3f);
yield return new WaitForKeyDown(InputOptions.Submit);
yield return new WaitForKeyDown(confirmAction);
SFXManager.Instance.PlaySoundEffect(SoundEffectName.Ok);
DisplayNextSentence(dialogue);
}

View File

@@ -1,5 +1,5 @@
using Scampz.GameJam.Assets.Scripts;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam
{
@@ -10,6 +10,20 @@ namespace Scampz.GameJam
private bool _isWithinRange = false;
private InputAction confirmAction;
void Start()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
private void OnDisable()
{
confirmAction.Disable();
}
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Player"))
@@ -24,7 +38,7 @@ namespace Scampz.GameJam
private void Update()
{
if (_isWithinRange && Input.GetButtonDown(InputOptions.Submit) && !DialogueManager.Instance.IsTalking)
if (_isWithinRange && confirmAction.triggered && !DialogueManager.Instance.IsTalking)
{
var player = GameObject.FindGameObjectWithTag("Player");
var cc = player.GetComponent<CharacterController>();

View File

@@ -1,5 +1,6 @@
using Scampz.GameJam.Assets.Scripts.Player;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts
{
@@ -10,6 +11,28 @@ namespace Scampz.GameJam.Assets.Scripts
public float RotateSpeed = 720.0f;
private float _ySpeed = 0f;
private PlayerState _playerState;
public PlayerControls playerControls;
private InputAction move;
private InputAction sprint;
private void Awake()
{
playerControls = new PlayerControls();
}
private void OnEnable()
{
move = playerControls.Player.Move;
sprint = playerControls.Player.Sprint;
move.Enable();
sprint.Enable();
}
private void OnDisable()
{
move.Disable();
sprint.Disable();
}
private void Start()
{
@@ -25,12 +48,10 @@ namespace Scampz.GameJam.Assets.Scripts
void Move()
{
var movementSpeed = Speed;
if (Input.GetButton(InputOptions.Sprint))
if (sprint.IsPressed())
movementSpeed *= 2;
var horizontalMovement = Input.GetAxisRaw(InputOptions.Horizontal);
var verticalMovement = Input.GetAxisRaw(InputOptions.Vertical);
var movementDirection = new Vector3(-horizontalMovement, 0, -verticalMovement);
var movement = move.ReadValue<Vector2>();
var movementDirection = new Vector3(-movement.x, 0, -movement.y);
var magnitude = Mathf.Clamp01(movementDirection.magnitude) * movementSpeed;
movementDirection.Normalize();
_ySpeed += Physics.gravity.y * Time.deltaTime;

View File

@@ -1,15 +0,0 @@
namespace Scampz.GameJam.Assets.Scripts
{
public static class InputOptions
{
public static string Vertical => "Vertical";
public static string Horizontal => "Horizontal";
public static string Submit => "Submit";
public static string Cancel => "Cancel";
public static string Sprint => "Sprint";
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 032f3415ba7c171498cf298f0fb45c7e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,12 +1,27 @@
using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class TalkedToAirshipGuy : MonoBehaviour
{
private InputAction confirmAction;
void OnEnable()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
void OnDisable()
{
confirmAction.Disable();
}
public void OnTriggerStay(Collider other)
{
if (Input.GetButton(InputOptions.Submit))
if (confirmAction.triggered)
UnlockSanctumState.Instance.TalkedToAirshipGuy = true;
}
}

View File

@@ -1,12 +1,27 @@
using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class TalkedToFrogLady : MonoBehaviour
{
private InputAction confirmAction;
void OnEnable()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
void OnDisable()
{
confirmAction.Disable();
}
public void OnTriggerStay(Collider other)
{
if (Input.GetButton(InputOptions.Submit))
if (confirmAction.triggered)
UnlockSanctumState.Instance.TalkedToFrog = true;
}
}

View File

@@ -1,12 +1,27 @@
using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class TalkedToIceGuy : MonoBehaviour
{
private InputAction confirmAction;
void Start()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
private void OnDisable()
{
confirmAction.Disable();
}
public void OnTriggerStay(Collider other)
{
if (Input.GetButton(InputOptions.Submit))
if (confirmAction.triggered)
UnlockSanctumState.Instance.TalkedToIceGuy = true;
}
}

View File

@@ -1,16 +1,28 @@
using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class TalkedToVoid : MonoBehaviour
{
private InputAction confirmAction;
void Start()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
private void OnDisable()
{
confirmAction.Disable();
}
public void OnTriggerStay(Collider other)
{
if (other.CompareTag("Player"))
{
if (Input.GetButton(InputOptions.Submit))
UnlockSanctumState.Instance.VoidOpened = true;
}
if (confirmAction.triggered)
UnlockSanctumState.Instance.VoidOpened = true;
}
}
}

View File

@@ -1,7 +1,7 @@
using Scampz.GameJam.Assets.Scripts;
using Scampz.GameJam.Assets.Scripts.Audio;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
namespace Scampz.GameJam
@@ -16,6 +16,20 @@ namespace Scampz.GameJam
[SerializeField]
private TextMeshProUGUI _promptText;
private InputAction confirmAction;
void Start()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
private void OnDisable()
{
confirmAction.Disable();
}
void OnTriggerEnter(Collider collider)
{
if (!_loaded && collider.CompareTag("Player"))
@@ -30,7 +44,7 @@ namespace Scampz.GameJam
private void OnTriggerStay(Collider collider)
{
if (!_loaded && collider.CompareTag("Player") && _promptText != null && _promptText.enabled && Input.GetButton(InputOptions.Submit))
if (!_loaded && collider.CompareTag("Player") && _promptText != null && _promptText.enabled && confirmAction.IsPressed())
LoadNextLevel();
}

View File

@@ -1,14 +1,24 @@
using Scampz.GameJam.Assets.Scripts;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
namespace Scampz.GameJam
{
public class TitleScreen : MonoBehaviour
{
private InputAction confirmAction;
void Start()
{
confirmAction = new InputAction("confirm", binding: "<Keyboard>/x");
confirmAction.AddBinding("<GamePad>/buttonSouth");
confirmAction.Enable();
}
void Update()
{
if (Input.GetButton(InputOptions.Submit))
if (confirmAction.triggered)
GameManager.Instance.LoadScene(SceneNames.WorldMap, LoadSceneMode.Single);
}
}

View File

@@ -1,29 +1,22 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Scampz.GameJam.Assets.Scripts.Utilities
{
public class WaitForKeyDown : CustomYieldInstruction
{
private List<string> _inputOptions;
private InputAction _inputAction;
public override bool keepWaiting => !ShouldContinue();
public WaitForKeyDown(params string[] inputOptions)
public WaitForKeyDown(InputAction inputAction)
{
_inputOptions = inputOptions.ToList();
_inputAction = inputAction;
}
private bool ShouldContinue()
{
foreach (var input in _inputOptions)
{
if (Input.GetButtonDown(input))
return true;
}
return false;
return _inputAction.triggered;
}
}
}