Add SFX to dialogue, revamp control scheme (broken world map camera)
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30
Assets/Scripts/Camera/CameraFollow.cs
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30
Assets/Scripts/Camera/CameraFollow.cs
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using UnityEngine;
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namespace Scampz.GameJam
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{
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public class CameraFollow : MonoBehaviour
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{
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[SerializeField]
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private Transform targetObject;
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[SerializeField]
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private Vector3 cameraOffset;
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[SerializeField]
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private float smoothFactor = 0.5f;
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[SerializeField]
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private bool lookAtTarget = false;
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private void Start()
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{
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cameraOffset = transform.position - targetObject.transform.position;
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}
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private void LateUpdate()
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{
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if (lookAtTarget)
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transform.LookAt(targetObject);
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var newPosition = targetObject.transform.position + cameraOffset;
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transform.position = Vector3.Slerp(transform.position, newPosition, smoothFactor);
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}
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}
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}
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11
Assets/Scripts/Camera/CameraFollow.cs.meta
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11
Assets/Scripts/Camera/CameraFollow.cs.meta
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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