Files
Scampz/Assets/Scripts/Camera/CameraFollow.cs

31 lines
715 B
C#

using UnityEngine;
namespace Scampz.GameJam
{
public class CameraFollow : MonoBehaviour
{
[SerializeField]
private Transform targetObject;
[SerializeField]
private Vector3 cameraOffset;
[SerializeField]
private float smoothFactor = 0.5f;
[SerializeField]
private bool lookAtTarget = false;
private void Start()
{
cameraOffset = transform.position - targetObject.transform.position;
}
private void LateUpdate()
{
if (lookAtTarget)
transform.LookAt(targetObject);
var newPosition = targetObject.transform.position + cameraOffset;
transform.position = Vector3.Slerp(transform.position, newPosition, smoothFactor);
}
}
}