Attempt to get animation working

This commit is contained in:
2022-08-18 00:25:22 -07:00
parent bc8092d454
commit bc3b1b9df5
5 changed files with 45 additions and 1 deletions

View File

@@ -1,3 +1,4 @@
using System;
using UnityEngine;
namespace Scampz.GameJam
@@ -15,7 +16,7 @@ namespace Scampz.GameJam
private void Start()
{
cameraOffset = transform.position - targetObject.transform.position;
//cameraOffset = transform.position - targetObject.transform.position;
}
private void LateUpdate()
@@ -24,6 +25,7 @@ namespace Scampz.GameJam
transform.LookAt(targetObject);
var newPosition = targetObject.transform.position + cameraOffset;
var absTransform = new Vector3(newPosition.x, Math.Abs(newPosition.y), newPosition.z);
transform.position = Vector3.Slerp(transform.position, newPosition, smoothFactor);
}
}

View File

@@ -8,11 +8,13 @@ namespace Scampz.GameJam.Assets.Scripts
private RayCaster _caster;
public float Speed = 10f;
public float RotateSpeed = 720.0f;
private Animator _animator;
private void Start()
{
_controller = GetComponent<CharacterController>();
_caster = _controller.GetComponent<RayCaster>();
_animator = GetComponent<Animator>();
}
void Update()

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@@ -0,0 +1,8 @@
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@@ -0,0 +1,21 @@
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts.Player
{
public class Player : MonoBehaviour
{
private Animator _animator;
private void Start()
{
_animator = GetComponent<Animator>();
}
private void Update()
{
var player = GameObject.FindGameObjectWithTag("Player");
var cc = player.GetComponent<CharacterController>();
_animator.SetFloat("Speed", cc.velocity.magnitude);
}
}
}

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@@ -0,0 +1,11 @@
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