Attempt to get animation working
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@@ -1,3 +1,4 @@
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using System;
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using UnityEngine;
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namespace Scampz.GameJam
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@@ -15,7 +16,7 @@ namespace Scampz.GameJam
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private void Start()
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{
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cameraOffset = transform.position - targetObject.transform.position;
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//cameraOffset = transform.position - targetObject.transform.position;
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}
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private void LateUpdate()
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@@ -24,6 +25,7 @@ namespace Scampz.GameJam
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transform.LookAt(targetObject);
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var newPosition = targetObject.transform.position + cameraOffset;
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var absTransform = new Vector3(newPosition.x, Math.Abs(newPosition.y), newPosition.z);
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transform.position = Vector3.Slerp(transform.position, newPosition, smoothFactor);
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}
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}
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@@ -8,11 +8,13 @@ namespace Scampz.GameJam.Assets.Scripts
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private RayCaster _caster;
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public float Speed = 10f;
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public float RotateSpeed = 720.0f;
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private Animator _animator;
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private void Start()
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{
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_controller = GetComponent<CharacterController>();
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_caster = _controller.GetComponent<RayCaster>();
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_animator = GetComponent<Animator>();
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}
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void Update()
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8
Assets/Scripts/Player.meta
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8
Assets/Scripts/Player.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 84cfa835149795c418d76707aa60af1a
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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21
Assets/Scripts/Player/Player.cs
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21
Assets/Scripts/Player/Player.cs
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@@ -0,0 +1,21 @@
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using UnityEngine;
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namespace Scampz.GameJam.Assets.Scripts.Player
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{
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public class Player : MonoBehaviour
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{
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private Animator _animator;
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private void Start()
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{
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_animator = GetComponent<Animator>();
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}
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private void Update()
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{
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var player = GameObject.FindGameObjectWithTag("Player");
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var cc = player.GetComponent<CharacterController>();
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_animator.SetFloat("Speed", cc.velocity.magnitude);
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}
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}
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}
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11
Assets/Scripts/Player/Player.cs.meta
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11
Assets/Scripts/Player/Player.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d14f1a4437a41724c91591bb70a63248
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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