Files
Scampz/Assets/Scripts/Input/CharacterInputController.cs

36 lines
984 B
C#

using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts
{
public class CharacterInputController : MonoBehaviour
{
private CharacterController _controller;
private RayCaster _caster;
public float Speed = 10f;
public float RotateSpeed = 720.0f;
private Animator _animator;
private void Start()
{
_controller = GetComponent<CharacterController>();
_caster = _controller.GetComponent<RayCaster>();
_animator = GetComponent<Animator>();
}
void Update()
{
var direction = new Vector3(Input.GetAxisRaw(InputOptions.Horizontal), 0, Input.GetAxisRaw(InputOptions.Vertical)).normalized;
if (_caster.IsWithinBounds())
_controller.SimpleMove(-direction * Speed);
if (direction != Vector3.zero)
{
var toRotation = Quaternion.LookRotation(-direction, Vector3.up);
transform.rotation = Quaternion.RotateTowards(transform.rotation, toRotation, RotateSpeed);
}
}
}
}