Revamp stuff (no one else is reading this it's fine)
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23
Assets/Scripts/SceneManagement/TeleportPlayer.cs
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23
Assets/Scripts/SceneManagement/TeleportPlayer.cs
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using UnityEngine;
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namespace Scampz.GameJam.Assets.Scripts.SceneManagement
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{
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public class TeleportPlayer : MonoBehaviour
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{
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[SerializeField]
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private Transform _spawnPoint;
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private void OnTriggerEnter(Collider collider)
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{
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if (collider.CompareTag("Player"))
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{
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var player = GameObject.FindGameObjectWithTag("Player");
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var cc = player.GetComponent<CharacterController>();
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cc.enabled = false;
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player.transform.position = _spawnPoint.position;
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player.transform.rotation = _spawnPoint.rotation;
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cc.enabled = true;
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}
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}
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}
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}
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11
Assets/Scripts/SceneManagement/TeleportPlayer.cs.meta
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11
Assets/Scripts/SceneManagement/TeleportPlayer.cs.meta
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fileFormatVersion: 2
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guid: ce44efba2e7898048a76f03b184fd342
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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