Revamp stuff (no one else is reading this it's fine)

This commit is contained in:
2022-08-19 21:31:55 -07:00
parent 82fe821806
commit ab8a11c7bf
35 changed files with 2566 additions and 1422 deletions

View File

@@ -11,6 +11,8 @@ namespace Scampz.GameJam.Assets.Scripts
[SerializeField]
private float sphereRadius = 2f;
private float currentHitDistance;
//public bool IsWithinBounds()
//{
// var offsetAngle = Quaternion.AngleAxis(rayCastAngle, transform.right);
@@ -19,19 +21,23 @@ namespace Scampz.GameJam.Assets.Scripts
public bool IsWithinBounds()
{
var offsetAngle = Quaternion.AngleAxis(rayCastAngle, transform.right);
var ray = new Ray(transform.position, offsetAngle * transform.forward);
return Physics.SphereCast(ray, sphereRadius, rayCastDistance);
var offsetAngleRight = Quaternion.AngleAxis(rayCastAngle, transform.right);
var isRayHitting = Physics.SphereCast(transform.position, sphereRadius, offsetAngleRight * transform.forward, out var sphereHit, rayCastDistance);
if (isRayHitting)
currentHitDistance = sphereHit.distance;
else
currentHitDistance = rayCastDistance;
return currentHitDistance != rayCastDistance;
}
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.red;
var offsetAngle = Quaternion.AngleAxis(rayCastAngle, transform.right);
var direction = offsetAngle * transform.forward;
Debug.DrawLine(transform.position, transform.position + direction * rayCastDistance);
Gizmos.DrawWireSphere(transform.position + direction * rayCastDistance, sphereRadius);
var offsetAngleRight = Quaternion.AngleAxis(rayCastAngle, transform.right);
Gizmos.DrawRay(transform.position, offsetAngleRight * transform.forward);
Gizmos.DrawWireSphere(transform.position + (offsetAngleRight * transform.forward) * rayCastDistance, sphereRadius);
}
}
}