Add camera activation back to levels
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@@ -1,22 +0,0 @@
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using System.Collections;
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using UnityEngine;
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namespace Scampz.GameJam.Assets.Scripts
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{
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public class ActivateCamera : MonoBehaviour
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{
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[SerializeField]
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private Camera[] cameras;
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private void OnTriggerEnter(Collider collider)
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{
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if (collider.CompareTag("Player"))
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StartCoroutine(ActivateCameras());
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}
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private IEnumerator ActivateCameras()
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{
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yield return null;
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}
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}
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}
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@@ -1,11 +0,0 @@
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