Add boundaries to world map

This commit is contained in:
2022-08-28 21:04:20 -07:00
parent e59eb73745
commit 571639f8d1
2 changed files with 8 additions and 4 deletions

View File

@@ -1075,9 +1075,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e12a799f5a50bc34a94898baf2917b7b, type: 3}
m_Name:
m_EditorClassIdentifier:
rayCastDistance: 4
rayCastDistance: 10
rayCastAngle: 60
sphereRadius: 1
sphereRadius: 5
--- !u!114 &7831886137308850989
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -1,4 +1,5 @@
using UnityEngine;
using Scampz.GameJam.Assets.Scripts.Player;
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts
{
@@ -8,10 +9,12 @@ namespace Scampz.GameJam.Assets.Scripts
public float Speed = 10f;
public float RotateSpeed = 720.0f;
private float _ySpeed = 0f;
private PlayerState _playerState;
private void Start()
{
_controller = GetComponent<CharacterController>();
_playerState = GetComponent<PlayerState>();
}
void Update()
@@ -36,7 +39,8 @@ namespace Scampz.GameJam.Assets.Scripts
velocity = AdjustVelocityToSlope(velocity);
velocity.y += _ySpeed;
_controller.Move(velocity * Time.deltaTime);
if (_playerState.CanMove)
_controller.Move(velocity * Time.deltaTime);
if (movementDirection != Vector3.zero)
{