Fix World Camera

This commit is contained in:
2022-08-20 15:38:13 -07:00
parent 15a7e16650
commit 349c4dc4b6
26 changed files with 4085 additions and 2158 deletions

View File

@@ -1,4 +1,3 @@
using System;
using UnityEngine;
namespace Scampz.GameJam
@@ -13,20 +12,19 @@ namespace Scampz.GameJam
private float smoothFactor = 0.5f;
[SerializeField]
private bool lookAtTarget = false;
[SerializeField]
private float _cameraYPosition = 45f;
private void Start()
{
//cameraOffset = transform.position - targetObject.transform.position;
transform.position = targetObject.transform.position - cameraOffset;
}
private void LateUpdate()
{
if (lookAtTarget)
transform.LookAt(targetObject);
var newPosition = targetObject.transform.position + cameraOffset;
var absTransform = new Vector3(newPosition.x, Math.Abs(newPosition.y), newPosition.z);
transform.position = Vector3.Slerp(transform.position, newPosition, smoothFactor);
var lockedInYPosition = new Vector3(targetObject.transform.position.x - cameraOffset.x, _cameraYPosition, targetObject.transform.position.z - cameraOffset.z);
transform.position = lockedInYPosition;
transform.LookAt(transform);
}
}
}