Fix World Camera

This commit is contained in:
2022-08-20 15:38:13 -07:00
parent 15a7e16650
commit 349c4dc4b6
26 changed files with 4085 additions and 2158 deletions

View File

@@ -1,33 +1,19 @@
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Scampz.GameJam.Assets.Scripts.Audio
{
public class BGM : MonoBehaviour
{
[SerializeField]
private AudioClip[] backgroundMusic;
public AudioClip backgroundMusic;
public AudioClip GetClipFromSceneType(Scene scene)
private void OnTriggerEnter(Collider collider)
{
AudioClip audioClipToPlay = null;
if (scene.name.Contains("Temple"))
audioClipToPlay = backgroundMusic[0];
if (scene.name.Contains("Sanctum"))
audioClipToPlay = backgroundMusic[1];
if (scene.name.Contains("Snow"))
audioClipToPlay = backgroundMusic[2];
if (scene.name.Equals("SnowC"))
audioClipToPlay = backgroundMusic[3];
if (scene.name.Contains("Airship"))
audioClipToPlay = backgroundMusic[4];
if (scene.name.Equals("AirshipInside"))
audioClipToPlay = backgroundMusic[5];
if (scene.name.Contains("Void"))
audioClipToPlay = backgroundMusic[6];
return audioClipToPlay;
if (collider.CompareTag("Player"))
{
var bgmManager = FindObjectOfType<BGMManager>();
bgmManager.PlayBGM(backgroundMusic);
}
}
}
}

View File

@@ -1,16 +1,10 @@
using Scampz.GameJam.Assets.Scripts.Audio;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine;
namespace Scampz.GameJam.Assets.Scripts
{
[RequireComponent(typeof(AudioSource))]
public class BGMManager : MonoBehaviour
{
[SerializeField]
private BGM _backgroundMusic;
private static AudioSource _audioSource;
private void Awake()
@@ -21,47 +15,11 @@ namespace Scampz.GameJam.Assets.Scripts
_audioSource.loop = true;
DontDestroyOnLoad(_audioSource.gameObject);
}
if (_backgroundMusic == null)
{
Instantiate(_backgroundMusic);
DontDestroyOnLoad(_backgroundMusic.gameObject);
}
}
private void OnEnable()
{
SceneManager.activeSceneChanged += PlayNextSongIfAreaChange;
}
private void OnDisable()
{
SceneManager.activeSceneChanged -= PlayNextSongIfAreaChange;
}
private void PlayNextSongIfAreaChange(Scene oldScene, Scene newScene)
{
if (_audioSource.clip == null)
{
var newMusic = _backgroundMusic.GetClipFromSceneType(newScene);
PlayBGM(newMusic);
return;
}
Debug.Log($"Changed scenes to " + newScene.name);
var newAudioClip = _backgroundMusic.GetClipFromSceneType(newScene);
if (_audioSource.clip.name != newAudioClip.name)
{
PlayBGM(newAudioClip);
}
Debug.Log($"Playing BGM: " + _backgroundMusic.name);
}
public void PlayBGM(AudioClip audioClip)
{
if (_audioSource == null && _audioSource.clip == audioClip)
if (_audioSource == null || _audioSource.clip == audioClip)
return;
_audioSource.Stop();

View File

@@ -26,7 +26,8 @@ namespace Scampz.GameJam.Assets.Scripts.Audio
public void PlaySoundEffect(string soundEffect)
{
var audioClip = GetClipFromName(soundEffect);
_audioSource.PlayOneShot(audioClip);
_audioSource.clip = audioClip;
_audioSource.Play();
}
public void StopSoundEffect()