16 lines
290 B
C#
16 lines
290 B
C#
using Godot;
|
|
|
|
public partial class DebugText : TextEdit
|
|
{
|
|
private Player _playerNode;
|
|
|
|
public override void _Ready()
|
|
{
|
|
_playerNode = GetNode<Player>("/root/Main/Player");
|
|
}
|
|
public override void _Process(double delta)
|
|
{
|
|
Text = $"Can Shoot: {_playerNode.CanShoot}";
|
|
}
|
|
}
|