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2 Commits

Author SHA1 Message Date
Steven Long
036651f2d3 Merge branch 'main' of http://invincible:3001/zenayi/GodotTutorial 2023-07-17 09:22:46 -07:00
Steven Long
622fb527a7 cookie's a little girl 2023-07-17 09:22:25 -07:00
16 changed files with 264 additions and 4 deletions

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Models/Cookie.blend Normal file

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Models/Cookie.mtl Normal file
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# Blender MTL File: 'None'
# Material Count: 3
newmtl Dress
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd Dress.png
newmtl Nose
Ns 442.408052
Ka 0.486239 0.486239 0.486239
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 3
map_Kd Nose.png
newmtl Skin
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd Face.png

21
Models/Cookie.obj.import Normal file
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[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://35saq7eyk446"
path="res://.godot/imported/Cookie.obj-662f85ea2a0cd47351e12fab4abf9238.mesh"
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files=["res://.godot/imported/Cookie.obj-662f85ea2a0cd47351e12fab4abf9238.mesh"]
source_file="res://Models/Cookie.obj"
dest_files=["res://.godot/imported/Cookie.obj-662f85ea2a0cd47351e12fab4abf9238.mesh", "res://.godot/imported/Cookie.obj-662f85ea2a0cd47351e12fab4abf9238.mesh"]
[params]
generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true

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Models/Dress Normal.png Normal file

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mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
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detect_3d/compress_to=1

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Models/Dress.png Normal file

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Models/Dress.png.import Normal file
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path.s3tc="res://.godot/imported/Dress.png-639684eb0ba0642d69cf79167b81396d.s3tc.ctex"
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Models/Face.png.import Normal file
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[remap]
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path.s3tc="res://.godot/imported/Face.png-4e5b33e0b8d1173122b5b96cf5f1ee35.s3tc.ctex"
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Models/Nose.png Normal file

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35
Models/Nose.png.import Normal file
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path.s3tc="res://.godot/imported/Nose.png-36a51257fe1234e1ddfcc686efd5ee83.s3tc.ctex"
metadata={
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source_file="res://Models/Nose.png"
dest_files=["res://.godot/imported/Nose.png-36a51257fe1234e1ddfcc686efd5ee83.s3tc.ctex"]
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11
Models/Read Me.txt Normal file
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@@ -0,0 +1,11 @@
NJP here, here's is my C.Blair model! I made a more accurate model close to the game.
This Cookie Blair custom model is credited to me.
1. Do not use this model unless you ask for permission if it's a picture, video, etc.
2. If you do use the model, please give credit to NJP.
3. Fuck you Bradon White and your false DMCA's.
I'll have this rigged with more expression and clothes when I update this.
6/23/2023

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@@ -1,4 +1,4 @@
[gd_scene load_steps=4 format=3 uid="uid://ds2y8l8onrs4f"]
[gd_scene load_steps=5 format=3 uid="uid://ds2y8l8onrs4f"]
[ext_resource type="Script" path="res://Scripts/Blizzard.cs" id="1_rqtsv"]
@@ -9,11 +9,24 @@ albedo_color = Color(0.137255, 0.447059, 0.796078, 1)
radial_segments = 4
rings = 1
[sub_resource type="SphereShape3D" id="SphereShape3D_xe0sc"]
[node name="Blizzard" type="Node3D"]
script = ExtResource("1_rqtsv")
_projectileSpeed = 10.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
[node name="RigidBody3D" type="RigidBody3D" parent="."]
collision_layer = 0
collision_mask = 16
mass = 0.01
gravity_scale = 0.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11373, 0)
material_override = SubResource("StandardMaterial3D_pd0mo")
mesh = SubResource("SphereMesh_g0pbs")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11958, 0)
shape = SubResource("SphereShape3D_xe0sc")

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@@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=3 uid="uid://bcsgd8vxy43g2"]
[gd_scene load_steps=17 format=3 uid="uid://bcsgd8vxy43g2"]
[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_8dc05"]
[ext_resource type="PackedScene" uid="uid://d20uxkpid4ynd" path="res://Models/vivi1.gltf" id="1_mqt2m"]
@@ -7,6 +7,7 @@
[ext_resource type="Script" path="res://Scripts/CameraSystem.cs" id="3_5ecw2"]
[ext_resource type="PackedScene" uid="uid://c13g5orvyhy1p" path="res://Models/moogle.gltf" id="4_dckjs"]
[ext_resource type="Script" path="res://Scripts/NPCFollow.cs" id="4_o5mpp"]
[ext_resource type="ArrayMesh" uid="uid://35saq7eyk446" path="res://Models/Cookie.obj" id="8_8xb3w"]
[sub_resource type="BoxShape3D" id="BoxShape3D_8verc"]
size = Vector3(100, 2, 100)
@@ -31,6 +32,10 @@ albedo_color = Color(0.509804, 0.584314, 1, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ultw4"]
albedo_color = Color(1, 1, 0, 1)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_y33ih"]
radius = 1.4
height = 6.94546
[node name="Main" type="Node"]
[node name="StaticBody3D" type="StaticBody3D" parent="."]
@@ -109,3 +114,16 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.54678, 0.383205, 4.07192)
material_override = SubResource("StandardMaterial3D_ultw4")
use_collision = true
size = Vector3(15.0266, 4.74018, 1)
[node name="CharacterBody3D" type="CharacterBody3D" parent="."]
collision_layer = 0
collision_mask = 16
[node name="Cookie" type="MeshInstance3D" parent="CharacterBody3D"]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -8.04457, -0.130408, -1.66095)
mesh = ExtResource("8_8xb3w")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, -8.04457, 0.690081, -1.66095)
shape = SubResource("CapsuleShape3D_y33ih")

21
Scripts/Cookie.obj.import Normal file
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source_file="res://Scripts/Cookie.obj"
dest_files=["res://.godot/imported/Cookie.obj-9c7fa2a3d48746d9f2fd322d3854502d.mesh", "res://.godot/imported/Cookie.obj-9c7fa2a3d48746d9f2fd322d3854502d.mesh"]
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generate_tangents=true
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offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true

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@@ -1,7 +1,9 @@
using Godot;
public partial class Fireball : Projectile
{
public override void _PhysicsProcess(double delta)
{
Translate(new Godot.Vector3(0, 0, Speed * (float)delta));
Translate(new Vector3(0, 0, Speed * (float)delta));
}
}