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GodotTutorial/Scenes/Blizzard.tscn
2023-07-17 09:22:25 -07:00

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[gd_scene load_steps=5 format=3 uid="uid://ds2y8l8onrs4f"]
[ext_resource type="Script" path="res://Scripts/Blizzard.cs" id="1_rqtsv"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pd0mo"]
albedo_color = Color(0.137255, 0.447059, 0.796078, 1)
[sub_resource type="SphereMesh" id="SphereMesh_g0pbs"]
radial_segments = 4
rings = 1
[sub_resource type="SphereShape3D" id="SphereShape3D_xe0sc"]
[node name="Blizzard" type="Node3D"]
script = ExtResource("1_rqtsv")
_projectileSpeed = 10.0
[node name="RigidBody3D" type="RigidBody3D" parent="."]
collision_layer = 0
collision_mask = 16
mass = 0.01
gravity_scale = 0.0
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11373, 0)
material_override = SubResource("StandardMaterial3D_pd0mo")
mesh = SubResource("SphereMesh_g0pbs")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11958, 0)
shape = SubResource("SphereShape3D_xe0sc")