Add collision detection
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://ds2y8l8onrs4f"]
|
||||
[gd_scene load_steps=5 format=3 uid="uid://ds2y8l8onrs4f"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Blizzard.cs" id="1_rqtsv"]
|
||||
|
||||
@@ -9,19 +9,24 @@ albedo_color = Color(0.137255, 0.447059, 0.796078, 1)
|
||||
radial_segments = 4
|
||||
rings = 1
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_xe0sc"]
|
||||
|
||||
[node name="Blizzard" type="Node3D"]
|
||||
script = ExtResource("1_rqtsv")
|
||||
Cooldown = 1.0
|
||||
_projectileSpeed = 10.0
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
[node name="RigidBody3D" type="RigidBody3D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 16
|
||||
mass = 0.01
|
||||
gravity_scale = 0.0
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11373, 0)
|
||||
material_override = SubResource("StandardMaterial3D_pd0mo")
|
||||
mesh = SubResource("SphereMesh_g0pbs")
|
||||
skeleton = NodePath("../..")
|
||||
|
||||
[node name="TimeToLive" type="Timer" parent="."]
|
||||
wait_time = 2.5
|
||||
one_shot = true
|
||||
autostart = true
|
||||
|
||||
[connection signal="timeout" from="TimeToLive" to="." method="OnTimeToLiveTimeout"]
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11958, 0)
|
||||
shape = SubResource("SphereShape3D_xe0sc")
|
||||
|
||||
Reference in New Issue
Block a user