Fireball (initial implementation)
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Materials/Textures/VXgkg8o.png
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Materials/Textures/VXgkg8o.png.import
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Materials/Textures/VXgkg8o.png.import
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@@ -1,10 +1,12 @@
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[gd_scene load_steps=13 format=3 uid="uid://bcsgd8vxy43g2"]
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[gd_scene load_steps=16 format=3 uid="uid://bcsgd8vxy43g2"]
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[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_8dc05"]
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[ext_resource type="PackedScene" uid="uid://d20uxkpid4ynd" path="res://Models/vivi1.gltf" id="1_mqt2m"]
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[ext_resource type="Script" path="res://Scripts/CameraSystem.cs" id="3_5ecw2"]
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[ext_resource type="PackedScene" uid="uid://c13g5orvyhy1p" path="res://Models/moogle.gltf" id="4_dckjs"]
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[ext_resource type="Script" path="res://Scripts/NPCFollow.cs" id="4_o5mpp"]
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[ext_resource type="Texture2D" uid="uid://bwku8f676eq6j" path="res://Materials/Textures/caaf021ecac0f417e167b9184d45ae8e.png" id="6_7wayf"]
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[ext_resource type="Script" path="res://Scripts/Fireball.cs" id="7_mkgs3"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_8verc"]
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size = Vector3(100, 2, 100)
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@@ -29,6 +31,17 @@ albedo_color = Color(0.509804, 0.584314, 1, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ultw4"]
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albedo_color = Color(1, 1, 0, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_njysa"]
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cull_mode = 1
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shading_mode = 0
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specular_mode = 1
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("6_7wayf")
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billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[node name="Main" type="Node"]
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[node name="StaticBody3D" type="StaticBody3D" parent="."]
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@@ -38,6 +51,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.06471, 0)
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shape = SubResource("BoxShape3D_8verc")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0055759, 0.075381, -0.0165453)
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mesh = SubResource("BoxMesh_0jrjy")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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@@ -105,3 +119,13 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.54678, 0.383205, 4.07192)
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material_override = SubResource("StandardMaterial3D_ultw4")
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use_collision = true
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size = Vector3(15.0266, 4.74018, 1)
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[node name="Particles" type="Node3D" parent="."]
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visible = false
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[node name="Fireball" type="CSGSphere3D" parent="Particles"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.07254, -1.49094)
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radial_segments = 5
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rings = 20
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material = SubResource("StandardMaterial3D_njysa")
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script = ExtResource("7_mkgs3")
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10
Scripts/Fireball.cs
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10
Scripts/Fireball.cs
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using Godot;
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public partial class Fireball : CsgSphere3D
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{
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private float _speed = 80f;
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public override void _PhysicsProcess(double delta)
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{
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}
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}
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@@ -30,6 +30,12 @@ public partial class Player : CharacterBody3D
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{
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if (Input.IsActionJustPressed("quit"))
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GetTree().Quit();
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if (Input.IsActionJustPressed("shoot"))
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Shoot();
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}
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public override void _Input(InputEvent @event)
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{
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}
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public override void _PhysicsProcess(double delta)
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@@ -41,6 +47,14 @@ public partial class Player : CharacterBody3D
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MoveAndSlide();
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}
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private void Shoot()
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{
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GD.Print("Shoot");
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var projectile = new Fireball();
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Owner.AddChild(projectile);
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projectile.Transform = Transform;
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}
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private Vector3 CalculateMovement(Vector3 velocity, Transform3D transform, float gravityDelta)
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{
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if (!IsOnFloor())
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@@ -72,3 +72,9 @@ joyrightY={
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
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]
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}
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shoot={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"echo":false,"script":null)
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]
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}
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