Files
GameJamDungeon/Zennysoft.Game.Ma/src/map/dungeon/code/BossRoomB.cs

45 lines
982 B
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Collections.Immutable;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class BossRoomB : Node3D, IBossRoom, IDungeonFloor
{
public override void _Notification(int what) => this.Notify(what);
[Node] public Marker3D PlayerSpawn { get; set; } = default!;
[Node] public DemonWall DemonWall { get; set; } = default!;
[Node] private Area3D ActivateTrap { get; set; } = default!;
public ImmutableList<IDungeonRoom> Rooms { get; }
public bool FloorIsLoaded { get; set; }
public void OnReady()
{
ActivateTrap.BodyEntered += ActivateTrap_AreaEntered;
}
private void ActivateTrap_AreaEntered(Node3D area) => StartBossFight();
public void OnBossFightEnded()
{
}
public void StartBossFight()
{
DemonWall.Activate();
}
public void InitializeDungeon()
{
}
public Transform3D GetPlayerSpawnPoint() => PlayerSpawn.GlobalTransform;
}