using Chickensoft.AutoInject; using Chickensoft.Introspection; using Godot; using System.Collections.Immutable; namespace Zennysoft.Game.Ma; [Meta(typeof(IAutoNode))] public partial class BossRoomB : Node3D, IBossRoom, IDungeonFloor { public override void _Notification(int what) => this.Notify(what); [Node] public Marker3D PlayerSpawn { get; set; } = default!; [Node] public DemonWall DemonWall { get; set; } = default!; [Node] private Area3D ActivateTrap { get; set; } = default!; public ImmutableList Rooms { get; } public bool FloorIsLoaded { get; set; } public void OnReady() { ActivateTrap.BodyEntered += ActivateTrap_AreaEntered; } private void ActivateTrap_AreaEntered(Node3D area) => StartBossFight(); public void OnBossFightEnded() { } public void StartBossFight() { DemonWall.Activate(); } public void InitializeDungeon() { } public Transform3D GetPlayerSpawnPoint() => PlayerSpawn.GlobalTransform; }