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GameJamDungeon/Zennysoft.Game.Ma/src/enemy/animation_state_machines/IdleStateMachine.tres

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[gd_resource type="AnimationNodeStateMachine" load_steps=22 format=3 uid="uid://co7lshemjrro8"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ivy74"]
animation = &"idle_back"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_x7uye"]
animation = &"idle_front"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_djeua"]
animation = &"idle_left"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8wbs7"]
animation = &"idle_right"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ivy74"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_x7uye"]
switch_mode = 1
advance_mode = 2
advance_expression = "_enemyDirection == 0"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_djeua"]
switch_mode = 1
advance_mode = 2
advance_expression = "_enemyDirection == 2"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8wbs7"]
switch_mode = 1
advance_mode = 2
advance_expression = "_enemyDirection == 3"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_mnr4r"]
switch_mode = 1
advance_mode = 2
advance_expression = "_enemyDirection == 2"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_l2wq1"]
switch_mode = 1
advance_mode = 2
advance_expression = "_enemyDirection == 1"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_jwlar"]
switch_mode = 1
advance_mode = 2
advance_expression = "_enemyDirection == 0"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_fdoul"]
switch_mode = 1
advance_mode = 2
advance_expression = "_enemyDirection == 0"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kpotx"]
switch_mode = 1
advance_mode = 2
advance_expression = "_enemyDirection == 3"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_lfuuf"]
switch_mode = 1
advance_mode = 2
advance_expression = "_enemyDirection == 1"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_dfvqa"]
switch_mode = 1
advance_mode = 2
advance_expression = "_enemyDirection == 2"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_dnvt3"]
switch_mode = 1
advance_mode = 2
advance_expression = "_enemyDirection == 3"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_m7aft"]
switch_mode = 1
advance_mode = 2
advance_expression = "_enemyDirection == 1"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7of2s"]
break_loop_at_end = true
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_uwb20"]
break_loop_at_end = true
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vnd8n"]
break_loop_at_end = true
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_v0yrd"]
break_loop_at_end = true
[resource]
states/End/position = Vector2(910, 100)
states/back/node = SubResource("AnimationNodeAnimation_ivy74")
states/back/position = Vector2(542, 276)
states/forward/node = SubResource("AnimationNodeAnimation_x7uye")
states/forward/position = Vector2(542, 68)
states/left/node = SubResource("AnimationNodeAnimation_djeua")
states/left/position = Vector2(378, 179)
states/right/node = SubResource("AnimationNodeAnimation_8wbs7")
states/right/position = Vector2(701, 179)
transitions = ["Start", "forward", SubResource("AnimationNodeStateMachineTransition_ivy74"), "forward", "left", SubResource("AnimationNodeStateMachineTransition_x7uye"), "left", "forward", SubResource("AnimationNodeStateMachineTransition_djeua"), "forward", "back", SubResource("AnimationNodeStateMachineTransition_8wbs7"), "back", "forward", SubResource("AnimationNodeStateMachineTransition_mnr4r"), "left", "right", SubResource("AnimationNodeStateMachineTransition_l2wq1"), "right", "left", SubResource("AnimationNodeStateMachineTransition_jwlar"), "back", "left", SubResource("AnimationNodeStateMachineTransition_fdoul"), "left", "back", SubResource("AnimationNodeStateMachineTransition_kpotx"), "forward", "right", SubResource("AnimationNodeStateMachineTransition_lfuuf"), "right", "forward", SubResource("AnimationNodeStateMachineTransition_dfvqa"), "right", "back", SubResource("AnimationNodeStateMachineTransition_dnvt3"), "back", "right", SubResource("AnimationNodeStateMachineTransition_m7aft"), "forward", "End", SubResource("AnimationNodeStateMachineTransition_7of2s"), "left", "End", SubResource("AnimationNodeStateMachineTransition_uwb20"), "right", "End", SubResource("AnimationNodeStateMachineTransition_vnd8n"), "back", "End", SubResource("AnimationNodeStateMachineTransition_v0yrd")]