[gd_resource type="AnimationNodeStateMachine" load_steps=22 format=3 uid="uid://co7lshemjrro8"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ivy74"] animation = &"idle_back" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_x7uye"] animation = &"idle_front" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_djeua"] animation = &"idle_left" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8wbs7"] animation = &"idle_right" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ivy74"] advance_mode = 2 [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_x7uye"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 0" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_djeua"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 2" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8wbs7"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 3" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_mnr4r"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 2" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_l2wq1"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 1" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_jwlar"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 0" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_fdoul"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 0" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kpotx"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 3" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_lfuuf"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 1" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_dfvqa"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 2" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_dnvt3"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 3" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_m7aft"] switch_mode = 1 advance_mode = 2 advance_expression = "_enemyDirection == 1" [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_7of2s"] break_loop_at_end = true [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_uwb20"] break_loop_at_end = true [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_vnd8n"] break_loop_at_end = true [sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_v0yrd"] break_loop_at_end = true [resource] states/End/position = Vector2(910, 100) states/back/node = SubResource("AnimationNodeAnimation_ivy74") states/back/position = Vector2(542, 276) states/forward/node = SubResource("AnimationNodeAnimation_x7uye") states/forward/position = Vector2(542, 68) states/left/node = SubResource("AnimationNodeAnimation_djeua") states/left/position = Vector2(378, 179) states/right/node = SubResource("AnimationNodeAnimation_8wbs7") states/right/position = Vector2(701, 179) transitions = ["Start", "forward", SubResource("AnimationNodeStateMachineTransition_ivy74"), "forward", "left", SubResource("AnimationNodeStateMachineTransition_x7uye"), "left", "forward", SubResource("AnimationNodeStateMachineTransition_djeua"), "forward", "back", SubResource("AnimationNodeStateMachineTransition_8wbs7"), "back", "forward", SubResource("AnimationNodeStateMachineTransition_mnr4r"), "left", "right", SubResource("AnimationNodeStateMachineTransition_l2wq1"), "right", "left", SubResource("AnimationNodeStateMachineTransition_jwlar"), "back", "left", SubResource("AnimationNodeStateMachineTransition_fdoul"), "left", "back", SubResource("AnimationNodeStateMachineTransition_kpotx"), "forward", "right", SubResource("AnimationNodeStateMachineTransition_lfuuf"), "right", "forward", SubResource("AnimationNodeStateMachineTransition_dfvqa"), "right", "back", SubResource("AnimationNodeStateMachineTransition_dnvt3"), "back", "right", SubResource("AnimationNodeStateMachineTransition_m7aft"), "forward", "End", SubResource("AnimationNodeStateMachineTransition_7of2s"), "left", "End", SubResource("AnimationNodeStateMachineTransition_uwb20"), "right", "End", SubResource("AnimationNodeStateMachineTransition_vnd8n"), "back", "End", SubResource("AnimationNodeStateMachineTransition_v0yrd")]