Files
GameJamDungeon/Zennysoft.Game.Ma/src/map/DungeonFloorNode.cs
2026-02-05 20:10:41 -08:00

78 lines
1.9 KiB
C#

using Godot;
namespace Zennysoft.Game.Ma;
public partial class DungeonFloorNode : FloorNode
{
[ExportGroup("Floor Set")]
[Export]
public string FolderName { get; set; }
[Export]
public Godot.Collections.Array<float> FloorOdds { get; set; } = [];
[ExportGroup("Spawn Rates")]
[Export]
public float Sproingy { get; set; }
[Export]
public float Michael { get; set; }
[Export]
public float FilthEater { get; set; }
[Export]
public float Sara { get; set; }
[Export]
public float Ballos { get; set; }
[Export]
public float Chariot { get; set; }
[Export]
public float Chinthe { get; set; }
[Export]
public float GreenAmbassador { get; set; }
[Export]
public float RedAmbassador { get; set; }
[Export]
public float SteelAmbassador { get; set; }
[Export]
public float AgniDemon { get; set; }
[Export]
public float AqueosDemon { get; set; }
[Export]
public float Palan { get; set; }
[Export]
public float ShieldOfHeaven { get; set; }
[Export]
public float GoldSproingy { get; set; }
[ExportGroup("True Route Spawn Rates")]
[Export]
public float TrueSproingy { get; set; }
[Export]
public float TrueMichael { get; set; }
[Export]
public float TrueFilthEater { get; set; }
[Export]
public float TrueSara { get; set; }
[Export]
public float TrueBallos { get; set; }
[Export]
public float TrueChariot { get; set; }
[Export]
public float TrueChinthe { get; set; }
[Export]
public float TrueGreenAmbassador { get; set; }
[Export]
public float TrueRedAmbassador { get; set; }
[Export]
public float TrueSteelAmbassador { get; set; }
[Export]
public float TrueAgniDemon { get; set; }
[Export]
public float TrueAqueosDemon { get; set; }
[Export]
public float TruePalan { get; set; }
[Export]
public float TrueShieldOfHeaven { get; set; }
[Export]
public float TrueGoldSproingy { get; set; }
}