using Godot; namespace Zennysoft.Game.Ma; public partial class DungeonFloorNode : FloorNode { [ExportGroup("Floor Set")] [Export] public string FolderName { get; set; } [Export] public Godot.Collections.Array FloorOdds { get; set; } = []; [ExportGroup("Spawn Rates")] [Export] public float Sproingy { get; set; } [Export] public float Michael { get; set; } [Export] public float FilthEater { get; set; } [Export] public float Sara { get; set; } [Export] public float Ballos { get; set; } [Export] public float Chariot { get; set; } [Export] public float Chinthe { get; set; } [Export] public float GreenAmbassador { get; set; } [Export] public float RedAmbassador { get; set; } [Export] public float SteelAmbassador { get; set; } [Export] public float AgniDemon { get; set; } [Export] public float AqueosDemon { get; set; } [Export] public float Palan { get; set; } [Export] public float ShieldOfHeaven { get; set; } [Export] public float GoldSproingy { get; set; } [ExportGroup("True Route Spawn Rates")] [Export] public float TrueSproingy { get; set; } [Export] public float TrueMichael { get; set; } [Export] public float TrueFilthEater { get; set; } [Export] public float TrueSara { get; set; } [Export] public float TrueBallos { get; set; } [Export] public float TrueChariot { get; set; } [Export] public float TrueChinthe { get; set; } [Export] public float TrueGreenAmbassador { get; set; } [Export] public float TrueRedAmbassador { get; set; } [Export] public float TrueSteelAmbassador { get; set; } [Export] public float TrueAgniDemon { get; set; } [Export] public float TrueAqueosDemon { get; set; } [Export] public float TruePalan { get; set; } [Export] public float TrueShieldOfHeaven { get; set; } [Export] public float TrueGoldSproingy { get; set; } }