Files
GameJamDungeon/Zennysoft.Game.Ma/src/items/effect/EffectItemStats.cs
Zenny bc161a58b3 Additional refactoring and fixing of equipment data
Add attack data to enemy attacks (might need to rework a little bit for primary/secondary attacks)
2025-10-23 00:05:44 -07:00

21 lines
497 B
C#

using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Game.Implementation;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[GlobalClass]
[Meta, Id("effect_item_stats")]
public partial class EffectItemStats : InventoryItemStats
{
[Export]
[Save("effect_item_tag")]
public UsableItemTag UsableItemTag { get; set; } = UsableItemTag.None;
[Export]
[Save("effect_item_element")]
public ElementType ElementalDamageType { get; set; }
}