using Chickensoft.Introspection; using Chickensoft.Serialization; using Godot; using Zennysoft.Game.Implementation; using Zennysoft.Ma.Adapter; namespace Zennysoft.Game.Ma; [GlobalClass] [Meta, Id("effect_item_stats")] public partial class EffectItemStats : InventoryItemStats { [Export] [Save("effect_item_tag")] public UsableItemTag UsableItemTag { get; set; } = UsableItemTag.None; [Export] [Save("effect_item_element")] public ElementType ElementalDamageType { get; set; } }