Files
GameJamDungeon/Zennysoft.Game.Abstractions/Audio/SoundEffect.cs
T

55 lines
898 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Zennysoft.Game.Abstractions.Audio
{
public enum SoundEffect
{
HealHP,
TakeDamage,
HealVT,
IncreaseStat,
DecreaseStat,
Crit,
PickupItem,
PickupFailure,
OpenInventory,
MoveUI,
Equip,
Unequip,
SortInventory,
SelectUI,
CancelUI,
LevelUp,
Transfer,
RecallEnemies,
KillHalfEnemies,
TeleportToRandomRoom,
TeleportToExit,
AbsorbHPFromAllEnemies,
SwapHPAndVT,
TurnAllEnemiesIntoHealingItems,
WeaponQuickSlash,
WeaponSlowSlash,
WeaponPlasmaSword,
Eucharistia,
Buff,
Debuff,
Death,
Glue,
Identify,
IdentifyAll,
Rust,
FireDamage,
WaterDamage,
AirDamage,
EarthDamage,
HolyDamage,
CurseDamage,
AbsorbHP,
}
}