24 lines
583 B
C#
24 lines
583 B
C#
using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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using Godot;
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namespace Zennysoft.Game.Ma;
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[Meta, Id("options_data")]
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public partial class OptionsData : Node
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{
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[Save("MasterVolume")]
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public required double MasterVolumeLevel { get; set; }
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[Save("MusicVolume")]
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public required double MusicVolumeLevel { get; set; }
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[Save("SFXVolume")]
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public required double SFXVolumeLevel { get; set; }
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[Save("AudioDevice")]
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public required string AudioDeviceName { get; set; }
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[Save("ScreenResolution")]
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public required int ScreenResolution { get; set; }
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} |