using Chickensoft.Introspection; using Chickensoft.Serialization; using Godot; namespace Zennysoft.Game.Ma; [Meta, Id("options_data")] public partial class OptionsData : Node { [Save("MasterVolume")] public required double MasterVolumeLevel { get; set; } [Save("MusicVolume")] public required double MusicVolumeLevel { get; set; } [Save("SFXVolume")] public required double SFXVolumeLevel { get; set; } [Save("AudioDevice")] public required string AudioDeviceName { get; set; } [Save("ScreenResolution")] public required int ScreenResolution { get; set; } }