74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
using Chickensoft.AutoInject;
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using Chickensoft.Introspection;
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using Godot;
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using NathanHoad;
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using Zennysoft.Game.Ma;
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[Meta(typeof(IAutoNode))]
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public partial class GalleryMenu : Control
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{
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public override void _Notification(int what) => this.Notify(what);
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#region ItemLabels
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[Node] public Label ItemLabel1 { get; set; }
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[Node] public Label ItemLabel2 { get; set; }
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[Node] public Label ItemLabel3 { get; set; }
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[Node] public Label ItemLabel4 { get; set; }
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[Node] public Label ItemLabel5 { get; set; }
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[Node] public Label ItemLabel6 { get; set; }
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[Node] public Label ItemLabel7 { get; set; }
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[Node] public Label ItemLabel8 { get; set; }
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[Node] public Label ItemLabel9 { get; set; }
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[Node] public Label ItemLabel10 { get; set; }
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#endregion
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#region Buttons
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[Node] public TextureButton ItemButton1 { get; set; }
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[Node] public TextureButton ItemButton2 { get; set; }
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[Node] public TextureButton ItemButton3 { get; set; }
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[Node] public TextureButton ItemButton4 { get; set; }
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[Node] public TextureButton ItemButton5 { get; set; }
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[Node] public TextureButton ItemButton6 { get; set; }
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[Node] public TextureButton ItemButton7 { get; set; }
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[Node] public TextureButton ItemButton8 { get; set; }
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[Node] public TextureButton ItemButton9 { get; set; }
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[Node] public TextureButton ItemButton10 { get; set; }
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#endregion
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#region Thumbnails
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[Node] public TextureRect ItemThumb1 { get; set; }
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[Node] public TextureRect ItemThumb2 { get; set; }
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[Node] public TextureRect ItemThumb3 { get; set; }
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[Node] public TextureRect ItemThumb4 { get; set; }
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[Node] public TextureRect ItemThumb5 { get; set; }
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[Node] public TextureRect ItemThumb6 { get; set; }
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[Node] public TextureRect ItemThumb7 { get; set; }
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[Node] public TextureRect ItemThumb8 { get; set; }
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[Node] public TextureRect ItemThumb9 { get; set; }
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[Node] public TextureRect ItemThumb10 { get; set; }
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#endregion
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[Node] public TextureButton PreviousButton { get; set; }
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[Node] public TextureButton NextButton { get; set; }
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[Node] public TextureButton BackButton { get; set; }
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public GalleryData GalleryData { get; set; }
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[Signal] public delegate void GalleryExitedEventHandler();
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public void OnReady()
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{
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GalleryData = new GalleryData() { PlaceholderImage1 = true };
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BackButton.Pressed += BackButton_Pressed;
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}
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public override void _Input(InputEvent @event)
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{
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if (!Visible)
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return;
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if (@event.IsActionPressed(GameInputs.Interact))
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BackButton.GrabFocus();
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}
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private void BackButton_Pressed() => EmitSignal(SignalName.GalleryExited);
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}
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