using Chickensoft.AutoInject; using Chickensoft.Introspection; using Godot; using NathanHoad; using Zennysoft.Game.Ma; [Meta(typeof(IAutoNode))] public partial class GalleryMenu : Control { public override void _Notification(int what) => this.Notify(what); #region ItemLabels [Node] public Label ItemLabel1 { get; set; } [Node] public Label ItemLabel2 { get; set; } [Node] public Label ItemLabel3 { get; set; } [Node] public Label ItemLabel4 { get; set; } [Node] public Label ItemLabel5 { get; set; } [Node] public Label ItemLabel6 { get; set; } [Node] public Label ItemLabel7 { get; set; } [Node] public Label ItemLabel8 { get; set; } [Node] public Label ItemLabel9 { get; set; } [Node] public Label ItemLabel10 { get; set; } #endregion #region Buttons [Node] public TextureButton ItemButton1 { get; set; } [Node] public TextureButton ItemButton2 { get; set; } [Node] public TextureButton ItemButton3 { get; set; } [Node] public TextureButton ItemButton4 { get; set; } [Node] public TextureButton ItemButton5 { get; set; } [Node] public TextureButton ItemButton6 { get; set; } [Node] public TextureButton ItemButton7 { get; set; } [Node] public TextureButton ItemButton8 { get; set; } [Node] public TextureButton ItemButton9 { get; set; } [Node] public TextureButton ItemButton10 { get; set; } #endregion #region Thumbnails [Node] public TextureRect ItemThumb1 { get; set; } [Node] public TextureRect ItemThumb2 { get; set; } [Node] public TextureRect ItemThumb3 { get; set; } [Node] public TextureRect ItemThumb4 { get; set; } [Node] public TextureRect ItemThumb5 { get; set; } [Node] public TextureRect ItemThumb6 { get; set; } [Node] public TextureRect ItemThumb7 { get; set; } [Node] public TextureRect ItemThumb8 { get; set; } [Node] public TextureRect ItemThumb9 { get; set; } [Node] public TextureRect ItemThumb10 { get; set; } #endregion [Node] public TextureButton PreviousButton { get; set; } [Node] public TextureButton NextButton { get; set; } [Node] public TextureButton BackButton { get; set; } public GalleryData GalleryData { get; set; } [Signal] public delegate void GalleryExitedEventHandler(); public void OnReady() { GalleryData = new GalleryData() { PlaceholderImage1 = true }; BackButton.Pressed += BackButton_Pressed; } public override void _Input(InputEvent @event) { if (!Visible) return; if (@event.IsActionPressed(GameInputs.Interact)) BackButton.GrabFocus(); } private void BackButton_Pressed() => EmitSignal(SignalName.GalleryExited); }