Files
GameJamDungeon/src/enemy/state/states/EnemyLogic.State.FollowPlayer.cs
2025-02-06 01:58:36 -08:00

31 lines
769 B
C#

using Chickensoft.Introspection;
using Godot;
namespace GameJamDungeon
{
public partial class EnemyLogic
{
public partial record State
{
[Meta, Id("enemy_logic_state_followplayer")]
public partial record FollowPlayer : Alive, IGet<Input.PhysicsTick>, IGet<Input.LostPlayer>
{
public Transition On(in Input.PhysicsTick input)
{
var delta = input.Delta;
var enemy = Get<IEnemy>();
var gameRepo = Get<IGameRepo>();
var target = gameRepo.PlayerGlobalPosition.Value;
enemy.MoveToLocation(target, (float)delta);
return ToSelf();
}
public Transition On(in Input.LostPlayer input)
{
return To<Idle>();
}
}
}
}
}